Assessor Resource

ICTGAM531
Complete compositing to create elements for the 3-D and digital effects environment

Assessment tool

Version 1.0
Issue Date: March 2024


This unit describes the skills and knowledge required to determine design requirements, plan, create and store composite photographic and 3-D digital effects elements.

It applies to individuals with high-level information technology skills who may work as compositors, matte painters, concept artists, modellers, animators, game designers, directors and other personnel working in the film, television and game development industries.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Confirm the compositing requirements

1.1 Undertake consultations with the client to develop the compositing brief

1.2 Plan and schedule the compositing work

1.3 Identify the appropriate software tools, equipment and media for compositing work

1.4 Consult with the relevant personnel in regard to the technical aspects of the proposed compositing

1.5 Confirm the compositing requirements with the client prior to work commencement

2. Prepare the elements for compositing

2.1 Select the resolution and aspect ratio for final composited output

2.2 Create the digitised elements through non-digital means

2.3 Identify and obtain the source plates or layers, images and other elements for compositing

2.4 Modify or repair elements that are problematic, or inconsistent, with the desired outcomes

2.5 Undertake the colour correction of plates and elements

2.6 Create additional elements, where required

2.7 Generate mattes

3. Composite images to achieve an integrated result

3.1 Track and stabilise the images to be composited

3.2 Match cameras, lighting and shadows, and add motion blur, as required, to finalise the composite

3.3 Integrate the plates, layers or elements in the correct sequence, using compositing software

3.4 Incorporate the grain, where required

3.5 Present the test composites to the client for approval

4. Render the composited images and save files

4.1 Optimise the composited images for rendering

4.2 Undertake the rendering process using efficient levels of resources

4.3 Store or archive rendered files in the specified output format

4.4 Review the completed render, to ensure quality and compliance with system requirements and the client brief

5. Present the composite to the client for final approval

5.1 Present the final composited images for client approval

5.2 Make adjustments to composited images, where required, to meet client requirements

Evidence of the ability to:

develop a compositing brief, and schedule compositing work taking into account client requirements, and technical aspects

communicate with others to discuss requirements and technical aspects of the job

complete the compositing tasks to the required level of quality, according to the brief

refine the elements for consistency, best image quality and visual impact

adhere to system requirements related to file size, format and storage.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

provide a detailed summary of 3-D modelling, animation and visual effects development

explain the aspect ratios for image output

provide a detailed summary of camera, lighting and shadow matching

discuss the efficient sizes and the appropriate formats for composited files

summarise the scheduling and sequencing of production and post-production tasks

discuss the range of compositing software available

explain rendering principles.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

compositing and output documentation.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Confirm the compositing requirements

1.1 Undertake consultations with the client to develop the compositing brief

1.2 Plan and schedule the compositing work

1.3 Identify the appropriate software tools, equipment and media for compositing work

1.4 Consult with the relevant personnel in regard to the technical aspects of the proposed compositing

1.5 Confirm the compositing requirements with the client prior to work commencement

2. Prepare the elements for compositing

2.1 Select the resolution and aspect ratio for final composited output

2.2 Create the digitised elements through non-digital means

2.3 Identify and obtain the source plates or layers, images and other elements for compositing

2.4 Modify or repair elements that are problematic, or inconsistent, with the desired outcomes

2.5 Undertake the colour correction of plates and elements

2.6 Create additional elements, where required

2.7 Generate mattes

3. Composite images to achieve an integrated result

3.1 Track and stabilise the images to be composited

3.2 Match cameras, lighting and shadows, and add motion blur, as required, to finalise the composite

3.3 Integrate the plates, layers or elements in the correct sequence, using compositing software

3.4 Incorporate the grain, where required

3.5 Present the test composites to the client for approval

4. Render the composited images and save files

4.1 Optimise the composited images for rendering

4.2 Undertake the rendering process using efficient levels of resources

4.3 Store or archive rendered files in the specified output format

4.4 Review the completed render, to ensure quality and compliance with system requirements and the client brief

5. Present the composite to the client for final approval

5.1 Present the final composited images for client approval

5.2 Make adjustments to composited images, where required, to meet client requirements

Evidence of the ability to:

develop a compositing brief, and schedule compositing work taking into account client requirements, and technical aspects

communicate with others to discuss requirements and technical aspects of the job

complete the compositing tasks to the required level of quality, according to the brief

refine the elements for consistency, best image quality and visual impact

adhere to system requirements related to file size, format and storage.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

provide a detailed summary of 3-D modelling, animation and visual effects development

explain the aspect ratios for image output

provide a detailed summary of camera, lighting and shadow matching

discuss the efficient sizes and the appropriate formats for composited files

summarise the scheduling and sequencing of production and post-production tasks

discuss the range of compositing software available

explain rendering principles.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

compositing and output documentation.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Undertake consultations with the client to develop the compositing brief 
Plan and schedule the compositing work 
Identify the appropriate software tools, equipment and media for compositing work 
Consult with the relevant personnel in regard to the technical aspects of the proposed compositing 
Confirm the compositing requirements with the client prior to work commencement 
Select the resolution and aspect ratio for final composited output 
Create the digitised elements through non-digital means 
Identify and obtain the source plates or layers, images and other elements for compositing 
Modify or repair elements that are problematic, or inconsistent, with the desired outcomes 
Undertake the colour correction of plates and elements 
Create additional elements, where required 
Generate mattes 
Track and stabilise the images to be composited 
Match cameras, lighting and shadows, and add motion blur, as required, to finalise the composite 
Integrate the plates, layers or elements in the correct sequence, using compositing software 
Incorporate the grain, where required 
Present the test composites to the client for approval 
Optimise the composited images for rendering 
Undertake the rendering process using efficient levels of resources 
Store or archive rendered files in the specified output format 
Review the completed render, to ensure quality and compliance with system requirements and the client brief 
Present the final composited images for client approval 
Make adjustments to composited images, where required, to meet client requirements 

Forms

Assessment Cover Sheet

ICTGAM531 - Complete compositing to create elements for the 3-D and digital effects environment
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM531 - Complete compositing to create elements for the 3-D and digital effects environment

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: