Google Links

Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Identify animation requirements
  2. Generate and assess ideas
  3. Plan approach
  4. Produce animations
  5. Finalise animations

Required Skills

Required skills

communication teamwork and literacy skills sufficient to

interpret and clarify written or verbal instructions

interpret information in software user manuals and help features

work as a member of a project team both independently on assignment and under direction

respond constructively to feedback received from other team members

initiative and enterprise in the context of

generating a range of feasible ideas for D animated sequences

visualising creative concepts

technical skills sufficient to

use appropriate software to develop D animations

produce handdrawn sketches

apply the basic principles of screen visual design and communication to produce D animations

create D animations in appropriate formats for a range of delivery platforms

manage files and directories using standard naming conventions and version control protocols

selfmanagement and planning skills sufficient to

prioritise work tasks

meet deadlines

seek expert assistance when problems arise

Required knowledge

industry knowledge including

roles and responsibilities of project team members

basic understanding of the relationship between the technical and creative aspects and requirements of media projects

basic animation techniques and principles

basic screen principles

principles of visual design and communication

copyright clearance procedures

OHS standards as they apply to use of computer and keyboard for periods of time

Evidence Required

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential

creation of a range of D digital animations that

meet specifications

demonstrate the basic principles of screen visual design and communication

meet the technical requirements of at least two delivery platforms listed in the range statement

satisfy client requirements

collaborative approach to work

Context of and specific resources for assessment

Assessment must ensure

access to a selection of resources equipment and current industrycurrent software as listed in the range statement

where sound is integrated in the animated sequence access to a range of suitable software to support the integration of sound and visual elements

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

direct questioning combined with review of portfolios of evidence and thirdparty workplace reports of onthejob performance

evaluation of a range of D digital animations created by the candidate in response to specifications

written or oral questioning to test knowledge of visual design principles communication principles animation techniques and responsibilities of different members of a project team

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended for example

CUFANMA Create D digital animations

CUFANM302A Create 3D digital animations

CUFDIGA Prepare video assets

CUFDIG301A Prepare video assets

CUFDIGA Create visual design components

CUFDIG304A Create visual design components.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

2D animations may include:

basic games

buttons

characters

illustrations

logos

morphs

objects

puzzles

simulated sequences

text

titles and credits.

Design specifications may include:

characters and objects

key frames

objects

references

samples

script

storyboard

technical specifications, including:

output file format

output file size

operating system

hardware specifications, including memory size, RAM

delivery platform

bandwidth

media form.

Relevant personnel may include:

art director

audio asset creator

designer

director

graphic artist

instructional designer

navigation designer

producer

project manager

system support personnel

other technical and specialist personnel.

Output formats may include:

DIR/DCR

FLA/SWF

GIF

HTML.

Delivery platforms may include:

CD

DVD

film

games console

internet

kiosk

mobile phone

PDA (personal digital assistant)

video

other mobile devices.

Design techniques may include:

digital illustrations of objects and characters

freehand sketches

storyboards

story trees.

Animation software may include:

Director

Flash

Toon Boon Studio.

Screen principles may include:

editing, including basic transitions

framing

lighting

montage

narrative

story-telling

style/genre.

Visual design principles may include:

balance

composition

emphasis

focal point

movement

perspective

proportion

scale

unity.

Communication principles may include:

communicating the message

conveying meaning

meeting audience requirements

using functional components.

Animation techniques may include:

acceleration/deceleration

audio integration

hinges and pivots

key frames and tweens

looping backgrounds

morphing/object exaggeration

motion paths

registration points

rotation

speed/motion blur.

Animation principles may include:

key frames

motion

pacing/timing

point of view.

Audio assets may include:

music

narration

sound effects.