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Elements and Performance Criteria

  1. Clarify work requirements
  2. Prepare components
  3. Assemble previsualisations
  4. Produce visual effects
  5. Finalise visual effects

Required Skills

Required skills

communication teamwork and literacy skills sufficient to

interpret and clarify written or verbal instructions

interpret storyboards

work collaboratively in a team environment both independently and under direction

respond constructively to feedback received from other team members

complete workplace documentation

technical skills sufficient to

use common features of industrycurrent compositing and visual effects software

produce digital visual effects for a range of output formats

manage files and directories using standard naming conventions and version control protocols

initiative and creativity in the context of

visualising and interpreting creative concepts

distinguishing subtle differences that affect the matching of elements created in multiple mediums

creatively integrating media assets to achieve the required digital visual effects

troubleshooting and solving problems as they arise during the process of creating digital visual effects

selfmanagement learning and planning skills sufficient to

prioritise work tasks

continuously improve skills and knowledge by keeping up to date with industry developments and new software features

meet deadlines

seek expert assistance as required

Required knowledge

industry knowledge including

roles and responsibilities of project team members in the relevant industry sector

sound understanding of the relationship between the technical and creative aspects and requirements of productions in which digital visual effects are used

issues and challenges that arise in the context of creating digital visual effects sequences

strong understanding of light colour composition and mood

keying process

technical parameters of various platforms and how these impact on the process of creating digital visual effects

OHS standards as they relate to working for periods of time on computers

Evidence Required

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential

creation of a range of digital visual effects sequences that

meet the requirements of a brief

demonstrate attention to detail and an ability to refine visual effects to achieve the required creative effects

collaborative approach to work

ability to meet deadlines

Context of and specific resources for assessment

Assessment must ensure

access to a selection of industrycurrent software as listed in the range statement

access to simulated or real production situations that require the creation of digital visual effects sequences

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

direct questioning combined with review of portfolios of evidence and thirdparty workplace reports of onthejob performance

evaluation of a range of digital visual effects sequences created by the candidate to determine ability to create different types of effects

written or verbal questioning to test knowledge as listed in the required skills and knowledge section of this unit

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended for example

BSBCRTA Collaborate in a creative process

BSBCRT402A Collaborate in a creative process

CUFANMA Create titles for screen productions

CUFANM403A Create titles for screen productions.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Production documentation may include:

animatics

brief

script

shot list

storyboard

technical specifications.

Requirements may include:

assets for integration

collaboration with other team members

creative expectations

design specifications

output format

technical specifications

timelines.

Digital visual effects may include:

colour correction

compositing:

image layering

motion graphics

filters:

warp

glow

blur

fog

integrating lighting across different elements

keying:

chroma

luma/luminance

difference

lighting:

shadow

atmospheric

flares

particle systems:

bubbles

smoke

droplets

weather effects

dust

atmospheric effects

starbursts

fireworks

textures, e.g.:

water

cloth

fur

tracking:

camera matching

motion tracking.

Relevant personnel may include:

designer

director

editor

head of department

post-production manager

producer

SFX (special effects) supervisor

storyboard artist

technical director

other technical/specialist personnel.

Software may include:

3D, e.g.:

3D Studio Max

Maya

Soft Image

graphics, e.g.:

Photoshop

Illustrator

video editing, e.g.:

Adobe Premier

Final Cut Pro

Avid Liquid

visual effects/compositing, e.g.:

Combustion

Shake

After Effects

Nuke

Digital Fusion.

Productions may include:

animated productions

commercials

digital media products, e.g.:

simulations

games

e-learning resources

virtual worlds/environments

documentaries

feature films

filmed events or performances

music video

short films

television productions.

Delivery platforms may include:

broadcast television

CD

DVD

film

internet

kiosk

mobile phone

PDA (personal digital assistant)

other digital devices.

Reference material may include:

books

direct observation of actions

DVDs ('making ofs')

still images

videos.

Assets may include:

animated sequences

audio tracks

live action film footage

live action video footage

sequences of stills

static background plates

stills.

Output file format may include:

AVI

EPS

IFF

JPEG

MPEG

PNG

Quicktime

Targa

TIFF.

Methods and techniques may include:

2D graphics and paint

3D models and animation

compositing.

Compositing techniques may include:

adding graining

adding motion blur

camera matching

colour matching

combining levels together seamlessly

creating convincing shadows

creating mattes

enhancing the lighting

keying

painting

rotoscoping.