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Elements and Performance Criteria

  1. Clarify work requirements
  2. Prepare to create 3D digital character animation
  3. Create 3D digital character animation
  4. Finalise projects

Required Skills

Required skills

communication teamwork and literacy skills sufficient to

interpret creative concepts and briefs

use correct grammar spelling and punctuation when writing

interpret information in software user manuals and help features

work as a member of a production team both independently on assignment and under direction

respond positively to constructive feedback from other team members

initiative and enterprise in the context of

developing original innovative and creative approaches to D character animation

experimenting with animation to develop a creative sustained vision

extending creative boundaries for self and audience

finding creative solutions to problems identified during the process of D character animation

locating and using resources to broaden own creative experience

technical skills sufficient to

use appropriate software to develop D character animation

apply the principles and elements of animation communication screen and visual design to produce D character animation

create D character animation in appropriate formats for required delivery platforms

manage files and directories using standard naming conventions and version control protocols

selfmanagement and planning skills sufficient to

prioritise work tasks

plan animation in a logical and cohesive way

meet deadlines

seek expert assistance as required

learning in the context of improving performanceproduct through selfreflection and reworking after feedback

Required knowledge

animation techniques and principles

screen principles

principles of visual design and communication

acting principles in the context of animating facial expressions and body movements to produce convincing animation

industry knowledge including

roles and responsibilities of project team members in the relevant industry sector

sound understanding of the relationship between the technical and creative aspects and requirements of productions in which character animation is being used

issues and challenges that arise in the context of creating D digital character animation

OHS standards as they relate to working for periods of time on computers

Evidence Required

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential

creation of D digital character animation that

demonstrates appropriate application of animation principles such as correct use of timing and weight squash and stretch movement in arcs anticipation and followthrough overlapping action and exaggeration

meets design requirements

demonstrates attention to detail

collaborative approach to work

ability to meet deadlines

Context of and specific resources for assessment

Assessment must ensure

access to a selection of industrycurrent software as listed in the range statement

access to simulated or real production situations that require D digital character animations

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

direct questioning combined with review of portfolios of evidence and thirdparty workplace reports of onthejob performance

evaluation of a range of D digital animated characters created by the candidate to determine ability to animate characters in different ways

written or verbal questioning to test knowledge as listed in the required skills and knowledge section of this unit

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended for example

BSBCRTA Collaborate in a creative process

BSBCRT402A Collaborate in a creative process

CUFANMA Design animation and digital visual effects

CUFANM503A Design animation and digital visual effects.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Production documentation may include:

animatics

storyboard

technical specifications.

Requirements may include:

assets for integration

collaboration with other team members

creative expectations

design specifications

output format

technical specifications

timelines.

Purpose of 3D digital character animation may be for:

interactive digital media products, e.g.:

games

e-learning resources

digital simulations

virtual worlds

television and film production.

Relevant personnel may include:

animation director

director

head of department

producer

project manager

storyboard artist

supervisor

technical director

other technical/specialist personnel.

Software may include:

3D, e.g.:

3D Studio Max

Maya

Softimage

Lightwave

Motionbuilder

Face Robot

graphics, e.g.:

Photoshop

Illustrator.

Productions may include:

animated productions

commercials

documentaries

feature films

filmed events or performances

interactive digital media products:

e-learning resources

games

promotional/informational products

music videos

short films

television productions

training or promotional videos/DVDs.

Delivery platforms may include:

broadcast television

CD

DVD

feature film

games

internet

kiosk

mobile phone

PDA (personal digital assistant)

other digital devices.

Reference materials may include:

books

direct observation of actions

DVDs ('making ofs')

still images

videos.

Animation techniques may include:

dynamic simulation

hybrid method

layered animation

motion capture

pose-to-pose animation

scripted animation

straight ahead animation.

Animation principles may include:

anticipation

asymmetry in body and facial poses

balanced poses

exaggeration

movement in arcs

overlapping actions and follow-through

pacing/timing

secondary actions

singularity of message

squash and stretch

staging

strong silhouette in poses

weight.

Secondary animations may include:

cloth simulations

hair simulations

other finer details that require dynamic simulations or keyframe animation.

Output formats may include:

AVI

IFF

JPEG

MPEG

PNG

Quicktime

Targa

TIFF.