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Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Clarify work requirements
  2. Create 3D digital environments
  3. Finalise projects

Required Skills

Required skills

communication teamwork and literacy skills sufficient to

interpret creative concepts and briefs

interpret information in software user manuals and help features

work as a member of a production team both independently on assignment and under direction

respond positively to constructive feedback from other team members

initiative and enterprise in the context of

visualising and accurately creating D digital environments

finding creative solutions to problems identified during the process of creating D digital environments

locating and using resources to broaden own creative experience

technical skills sufficient to

use appropriate software to develop D digital environments

create D digital environments in appropriate formats for required delivery platforms

manage files and directories using standard naming conventions and version control protocols

selfmanagement and planning skills sufficient to

prioritise work tasks

plan the creation of D digital environments in a logical and cohesive way

meet deadlines

seek expert assistance as required

learning in the context of improving performanceproduct through selfreflection and reworking after feedback

Required knowledge

industry knowledge including

roles and responsibilities of project team members in the relevant industry sector

sound understanding of the relationship between the technical and creative aspects and requirements of productions for which D digital environments are being created

understanding of the stages in the production process from initial design through to the finished product

issues and challenges that arise in the context of creating D digital environments

the features of a range of delivery platforms

digital modelling techniques appropriate to the development of D environments

demonstrated use of scale form weight and volume

geometry as it applies to the creation of realistic D digital environments

OHS standards as they relate to working for periods of time on computers

Evidence Required

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential

creation of D digital environments that

demonstrate efficient use of geometry and attention to detail

meet design requirements

collaborative approach to work

ability to meet deadlines

Context of and specific resources for assessment

Assessment must ensure

access to a selection of industrycurrent software as listed in the range statement

access to simulated or real production situations that require the creation of D digital environments

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

direct questioning combined with review of portfolios of evidence and thirdparty workplace reports of onthejob performance

evaluation of a range of D digital environments created by the candidate to determine ability to create different kinds of environments

written or verbal questioning to test knowledge as listed in the required skills and knowledge section of this unit

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended for example

BSBCRTA Collaborate in a creative process

BSBCRT402A Collaborate in a creative process

CUFANMA Prepare D digital models for production

CUFANM401A Prepare 3D digital models for production

CUVDSPA Research and apply techniques for illustrative work

CUVDSP11A Research and apply techniques for illustrative work

CUVVSPA Research and experiment with techniques to produce drawings

CUVVSP16A Research and experiment with techniques to produce drawings.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Production documentation may include:

storyboard

animatics

technical specifications

creative documentation

top-down drawings/maps

concept drawings

architectural drawings.

Requirements may include:

technical specifications

design specifications

creative expectations

output format

assets for integration

timelines

collaboration with other team members.

Purpose of 3D digital environments may be for:

animations

digital simulations, e.g.:

architectural models

e-learning resource

demonstration of processes and procedures

games

film/television productions.

Relevant personnel may include:

3D modeller

matte painter

3D designer or concept artist

art director

project manager

director

producer

supervisor

technical director

head of department

storyboard artist

other technical/specialist personnel.

Software may include:

graphics, e.g.:

Photoshop

Illustrator

3D, e.g.:

3D Studio Max

Maya

Softimage.

Delivery platforms may include:

feature film

broadcast television

games

internet

CD

mobile phone

kiosk

DVD

PDA (personal digital assistant)

other digital devices.

Reference materials may include:

real environments that are to be reproduced digitally

videos

still images

books

direct observation of actions to be simulated in 3D environments

concept drawings and designs.

Progressive refinements may include:

achieving required shape

achieving required topology.

Aspects to be checked for integrity may include:

pivot points

scale of models relative to other components in final sequences

isolated vertices

double faces

resetting transform.

Aspects to be checked for spatial relationship may include:

relevant design principles, e.g.:

balance

proportion

accuracy

functionality

game-play requirements.

Lighting rigs may include:

light domes

global illumination

radiosity

standard lights.

Formats may include:

TIFF

JPEG

IFF

Quicktime

AVI

MPEG

Targa

PNG.