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Elements and Performance Criteria

  1. Identify project requirements
  2. Classify and organise content
  3. Draft information architecture design specifications
  4. Finalise information architecture designs

Required Skills

Required skills

communication teamwork and literacy skills sufficient to

interpret and clarify written proposals and creative briefs

work collaboratively in a team environment

present information architecture designs for discussion and feedback from team members and clients

document clearly and concisely the information architecture design for an interactive media product

initiative and flexibility in the context of

analysing processing and classifying content

finding solutions to content classification problems

finding ways to minimise the effect of technical constraints

ensuring there is an intuitive and logical flow to the navigation of an interactive media product

technical skills sufficient to

create complex designs using storyboards maps and other diagrams to specify the architecture and navigation of interactive media products

construct wire frames

selfmanagement skills sufficient to

meet deadlines

provide appropriate and timely documentation

Required knowledge

industry knowledge including

roles and responsibilities of project team members eg designers content creators information architects programmers and coders

content classification techniques of taxonomy and folksonomy

metadata standards as they apply to specific products

technical parameters of various platforms and how these impact on information architecture

issues and challenges that arise in designing games

understanding the way users scan and read or view interactive content

typical formats and techniques for documenting information architecture designs

OHS standards as they relate to working for periods of time on computers

Evidence Required

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential

clearly documented and usertested design specifications for the information architecture of an interactive media product

ability to work effectively as a member of a design team

high level of attention to detail

Context of and specific resources for assessment

Assessment must ensure

practical demonstration of skills through the design of information architecture for at least two interactive media products

access to interactive media proposals or briefs on which designs can be based

that information architecture designs can be tested

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

direct questioning combined with review of portfolios of evidence and thirdparty workplace reports of onthejob performance

evaluation of information architecture designs documented by the candidate and of their effectiveness in terms of meeting requirements

observation of a candidate presenting hisher information architecture design to team members and explaining how it meets requirements

written or oral questioning to test knowledge as listed in the required skills and knowledge section of this unit

case studies to assess ability to develop information architecture designs for a range of interactive media products

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended for example

CUFDIGA Coordinate the testing of interactive media products

CUFDIG501A Coordinate the testing of interactive media products

CUFDIGA Design web environments

CUFDIG502A Design web environments

CUFDIGA Design elearning resources

CUFDIG503A Design e-learning resources

CUFDIGA Design games

CUFDIG504A Design games

CUFDIGA Design interaction

CUFDIG506A Design interaction.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Relevant personnel may include:

art director

client

educator

graphic designer

head of department

instructional designer

programmer

technical director

technical staff

user interface designer

other specialist creative and administrative staff.

Delivery platform may include:

CD/DVD

games console

internet

kiosk

mobile phone

personal digital assistant (PDA)

other wireless/mobile devices.

Audience characteristics may include:

computer literacy

demographics, such as:

age

gender

education

occupation

location

cultural background

hobbies

interests

internet literacy

language, literacy and numeracy

personas

specific needs - physical or psychological.

Content may include:

animation

audio/visual files, such as PowerPoint

graphics

images

text

text documents, such as PDF and Word.

Metadata standards may include:

Australian Government Locator Service (AGLS)

CIDOC Conceptual Reference Model (CRM)

Dublin Core

EdNa metadata standards

other standards as appropriate.

Organising content may include:

categorisation, based on:

alphabet

numbers

location

time

continuum

subject category

random

chunking

graphical

message

metadata

metaphor.

Classification techniques may include:

folksonomy

taxonomy.

Search requirements may include:

advanced search

browse via menu systems

browse via quick search

metadata search

search site by text box.

Project requirements may include:

access to facilities and resources

budget

deliverables

milestones

personnel, including:

number

availability

expertise

prototyping

technical issues, including:

delivery platform

disk space

bandwidth

testing plan

timelines.

Wire frames may include:

digital software, such as:

PowerPoint

Dreamweaver

paper-based.

Design specifications may include:

content inventory

diagrams

flow charts

maps

navigation charts

plans

search functions and search display

storyboards

technical specifications

wire frames.

Testing techniques may include:

card sorting

focus group

heuristic analysis

inspection

user trial.