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Elements and Performance Criteria

  1. Identify animation requirements
  2. Identify scope of 3D animation software
  3. Product key drawings for animation
  4. Produce 3D animation
  5. Evaluate animation

Evidence Required

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of and skills in the following areas

appropriate D software to create models

application of different D modelling and digital imaging methods and D modelling formats

the principles of D modelling sequencing

computers and computer operating systems

the limiting factors of computer hardware

strategies to test media sequences and products

interpreting creative information scripts and images

understanding the capabilities of other collaborative personnel

understanding the creative elements of a production

design and drawing skills

maintaining design integrity

screen principles

basic editing principles eg composition framing pacing timing

information sources and management

effective communication skills

copyright laws regulations and clearance procedures

Linkages to other units

This unit has linkages to the following units and combined training delivery andor assessment is recommended

CUFIMAA Produce and manipulate digital images

CUFIMA01A - Produce and manipulate digital images

CUFIMAA Create D digital animation

CUFIMA04A - Create 3D digital animation

CUFMEMA Create manipulate and incorporate D graphics

CUFMEM14A - Create, manipulate and incorporate 2D graphics

CUFMEMA Apply principles of visual designcommunication to the development of a multimedia product

CUFMEM07A - Apply principles of visual design/communication to the development of a multimedia product

Critical aspects of evidence

This unit of competence applies to a range of industry sectors The focus of assessment will depend on the industry sector Assessment must be customised to meet the needs of the particular sector in which performance is being assessed Assessment should only address those variable circumstances listed in the range of variables statements which apply to the chosen context

The following evidence is critical to the judgement of competence in this unit

the development and evaluation of creative D models and images which meet practical requirements including type of production and resource constraints in particular budgetary constraints

effective verbal and written communication with a range of individualsorganisations

knowledge and application of a range of D model and image production methods and equipment

Method and context of assessment

Assessment may take place on the job off the job or a combination of both of theses

Off the job assessment must be undertaken in a closely simulated workplace environment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge and might include

practical demonstration direct observation may need to occur on more than one occasion to establish consistency of performance

role play

case studies

work samples or simulated workplace activities

oral questioninginterview aimed at the evaluating the process used in developing and realising the creative concept

projectsreportslogbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources and equipment currently used by the multimedia industry

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of and skills in the following areas

appropriate D software to create models

application of different D modelling and digital imaging methods and D modelling formats

the principles of D modelling sequencing

computers and computer operating systems

the limiting factors of computer hardware

strategies to test media sequences and products

interpreting creative information scripts and images

understanding the capabilities of other collaborative personnel

understanding the creative elements of a production

design and drawing skills

maintaining design integrity

screen principles

basic editing principles eg composition framing pacing timing

information sources and management

effective communication skills

copyright laws regulations and clearance procedures

Linkages to other units

This unit has linkages to the following units and combined training delivery andor assessment is recommended

CUFIMAA Produce and manipulate digital images

CUFIMA01A - Produce and manipulate digital images

CUFIMAA Create D digital animation

CUFIMA04A - Create 3D digital animation

CUFMEMA Create manipulate and incorporate D graphics

CUFMEM14A - Create, manipulate and incorporate 2D graphics

CUFMEMA Apply principles of visual designcommunication to the development of a multimedia product

CUFMEM07A - Apply principles of visual design/communication to the development of a multimedia product

Critical aspects of evidence

This unit of competence applies to a range of industry sectors The focus of assessment will depend on the industry sector Assessment must be customised to meet the needs of the particular sector in which performance is being assessed Assessment should only address those variable circumstances listed in the range of variables statements which apply to the chosen context

The following evidence is critical to the judgement of competence in this unit

the development and evaluation of creative D models and images which meet practical requirements including type of production and resource constraints in particular budgetary constraints

effective verbal and written communication with a range of individualsorganisations

knowledge and application of a range of D model and image production methods and equipment

Method and context of assessment

Assessment may take place on the job off the job or a combination of both of theses

Off the job assessment must be undertaken in a closely simulated workplace environment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge and might include

practical demonstration direct observation may need to occur on more than one occasion to establish consistency of performance

role play

case studies

work samples or simulated workplace activities

oral questioninginterview aimed at the evaluating the process used in developing and realising the creative concept

projectsreportslogbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources and equipment currently used by the multimedia industry


Range Statement

Production specifications may include:

timeline

deadline

budget

resources:

hardware

software

personnel

purpose

audience

storyboard

script

file format

file size

operating system

hardware specifications including memory size, RAM

delivery platform

media form

software tools and parameters

Relevant creative and design specifications for models may be found in:

storyboard

layout drawings

director's instructions

camera sheet

soundtrack breakdown

Software commands may include:

colour

tone

texture

Texture mapping parameters may include:

lighting

shadows

Other media may include:

digital imaging

sound

animation

video

Documentation may be:

computer generated

manually written

marked up scripts

marked up transcripts

list of sequences with relevant shot numbers

production schedules

operational/project plan

manufacturer's specifications/instructions

edit decision lists (EDLs)

fault reports

assembly order

Multimedia productions may included or be included in:

aspects or sections of film/video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others

Relevant personnel may include:

director

producer

project manager

technical director

navigation designers

video producer

editing personnel

sound/music personnel

director of photography

3D graphic, animation and modelling production personnel

music composers

sound effects personnel

other technical staff

other specialist staff

Industry standard 3D modelling software may include:

a wide range of programs, current examples of which may be:

Autocad

3d Studio Max

Infini-D

Bryce 3D

Lightwave

NOTE: These programs are constantly being upgraded and replaced and appropriate up-to-date programs should be selected.

Delivery platforms may include:

world wide web

CD-ROM

DVD

Beta-cam

video

film

Production specifications may include:

timeline

deadline

budget

resources:

hardware

software

personnel

purpose

audience

storyboard

script

file format

file size

operating system

hardware specifications including memory size, RAM

delivery platform

media form

software tools and parameters

Relevant creative and design specifications for models may be found in:

storyboard

layout drawings

director's instructions

camera sheet

soundtrack breakdown

Software commands may include:

colour

tone

texture

Texture mapping parameters may include:

lighting

shadows

Other media may include:

digital imaging

sound

animation

video

Documentation may be:

computer generated

manually written

marked up scripts

marked up transcripts

list of sequences with relevant shot numbers

production schedules

operational/project plan

manufacturer's specifications/instructions

edit decision lists (EDLs)

fault reports

assembly order

Multimedia productions may included or be included in:

aspects or sections of film/video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others

Relevant personnel may include:

director

producer

project manager

technical director

navigation designers

video producer

editing personnel

sound/music personnel

director of photography

3D graphic, animation and modelling production personnel

music composers

sound effects personnel

other technical staff

other specialist staff

Industry standard 3D modelling software may include:

a wide range of programs, current examples of which may be:

Autocad

3d Studio Max

Infini-D

Bryce 3D

Lightwave

NOTE: These programs are constantly being upgraded and replaced and appropriate up-to-date programs should be selected.

Delivery platforms may include:

world wide web

CD-ROM

DVD

Beta-cam

video

film