Google Links

Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Plan an interface design
  2. Develop the interface
  3. Create the interface
  4. Evaluate the interface

Evidence Required

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of and skills in the following areas

ability to interpret a brief

ability to follow a navigation design

drawing skills

understanding of visual design principles

knowledge of appropriate D and D software to produce interface design

understanding of cultural context of multimedia product use

effective communication skills

knowledge of strategies to test usability

Linkages to other units

This unit has linkages to the following units and combined training delivery andor assessment is recommended

CUSGENA Use and adapt to new technology

CUSGEN01A - Use and adapt to new technology

CUFMEMA Design a multimedia project

CUFMEM06A - Design a multimedia project

CUFWRTA Write an interactive sequence for multimedia

CUFWRT07A - Write an interactive sequence for multimedia

CUSRADA Conduct research

CUSRAD02A - Conduct research

Critical aspects of evidence

Assessment must be customised to meet the needs of the context in which performance is being assessed Assessment should only address those variable circumstances listed in the range of variables statements which apply to the chosen context

The following evidence is critical to the judgement of competence in this unit

the development and evaluation of a graphic interface design for a multimedia product The GUI should be user friendly efficient original and creative

Method and context of assessment

Assessment may take place on the job off the job or a combination of both of these

Off the job assessment must be undertaken in a closely simulated workplace environment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge and might include

practical demonstration direct observation may need to occur on more than one occasion to establish consistency of performance

role play

case studies

work samples or simulated workplace activities

oral questioninginterview aimed at evaluating the processes used in developing and realising the creative concept

projectsreportslogbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources equipment and software listed in the range of variables statement currently used by the multimedia industry

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of and skills in the following areas

ability to interpret a brief

ability to follow a navigation design

drawing skills

understanding of visual design principles

knowledge of appropriate D and D software to produce interface design

understanding of cultural context of multimedia product use

effective communication skills

knowledge of strategies to test usability

Linkages to other units

This unit has linkages to the following units and combined training delivery andor assessment is recommended

CUSGENA Use and adapt to new technology

CUSGEN01A - Use and adapt to new technology

CUFMEMA Design a multimedia project

CUFMEM06A - Design a multimedia project

CUFWRTA Write an interactive sequence for multimedia

CUFWRT07A - Write an interactive sequence for multimedia

CUSRADA Conduct research

CUSRAD02A - Conduct research

Critical aspects of evidence

Assessment must be customised to meet the needs of the context in which performance is being assessed Assessment should only address those variable circumstances listed in the range of variables statements which apply to the chosen context

The following evidence is critical to the judgement of competence in this unit

the development and evaluation of a graphic interface design for a multimedia product The GUI should be user friendly efficient original and creative

Method and context of assessment

Assessment may take place on the job off the job or a combination of both of these

Off the job assessment must be undertaken in a closely simulated workplace environment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge and might include

practical demonstration direct observation may need to occur on more than one occasion to establish consistency of performance

role play

case studies

work samples or simulated workplace activities

oral questioninginterview aimed at evaluating the processes used in developing and realising the creative concept

projectsreportslogbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources equipment and software listed in the range of variables statement currently used by the multimedia industry


Range Statement

Factors to be taken into account:

budget

resources

metaphor

purpose

audience

navigation design

multimedia elements

Technical specifications may include:

file format

file size

operating system

delivery platform

Relevant personnel may include:

project manager

navigation designers

sound engineer

video producer

animators

artists

instructional designers

programmers

graphic designers

technical staff

other specialist staff

Multimedia product may include:

educational product

game

promotional product

information product

training product

Industry standard software may include:

a wide range of software, some current examples of which may be:

Photoshop

Illustrator

Coral Draw

Fireworks

Studio Max

Bryce

Freehand

NOTE: These programs are constantly being upgraded and replaced and appropriate up to date programs should be selected.

Delivery platform may include:

world wide web

CD-ROM

Multimedia productions may include or be included in:

aspects or sections of film/ video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others

Factors to be taken into account:

budget

resources

metaphor

purpose

audience

navigation design

multimedia elements

Technical specifications may include:

file format

file size

operating system

delivery platform

Relevant personnel may include:

project manager

navigation designers

sound engineer

video producer

animators

artists

instructional designers

programmers

graphic designers

technical staff

other specialist staff

Multimedia product may include:

educational product

game

promotional product

information product

training product

Industry standard software may include:

a wide range of software, some current examples of which may be:

Photoshop

Illustrator

Coral Draw

Fireworks

Studio Max

Bryce

Freehand

NOTE: These programs are constantly being upgraded and replaced and appropriate up to date programs should be selected.

Delivery platform may include:

world wide web

CD-ROM

Multimedia productions may include or be included in:

aspects or sections of film/ video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others