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Elements and Performance Criteria

  1. Identify multimedia elements
  2. Identify scope of authoring software
  3. Use authoring software
  4. Create multimedia sequence
  5. Evaluate multimedia prototype
  6. Transform prototype into final product

Evidence Required

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of and skills in the following areas

visualisation and interpretation of creative concepts

editing conventions

types of cutting

action cutting

montage

continuity

persistence of vision

filmmaking conventions

types of camera shots

angles

camera viewpoint

cinematic time

electronic digital language and other relevant terminology

contemporary video software

principles of video production

information sources

knowledge of the principles of digital video

knowledge of contemporary digital video formats

knowledge of methods for saving and producing digital video outputs

Linkages to other units

This unit has linkages to the following units and combined training delivery andor assessment is recommended

CUFMEMA Design a multimedia product

CUFMEM06A Design a multimedia product

CUFWRTA Interpret and develop script

CUFWRT07A Interpret and develop script

CUSRADA Collect and organise information

CUSRAD01A Collect and organise information

CUFGENA Develop and apply industry knowledge

CUFGEN01A Develop and apply industry knowledge

CUFMEMA Apply principles of visual design and communication to the development of a multimedia product

CUFMEM07A Apply principles of visual design and communication to the development of a multimedia product

Critical aspects of evidence

This unit of competence applies to the multimedia sector and a range of other interested areas Assessment must be customised to meet the needs of the particular workplace in which performance is being assessed

The following evidence is critical to the judgement of competence in this unit

ability to design compile edit and test multimedia sequences incorporating video

Method and context of assessment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge and might include

practical demonstration direct observation may need to occur on more than one occasion to establish consistency of performance

role play

case studies

work samples or simulated workplace activities

oral questioninginterview aimed at evaluating the processes used in developing and realising the creative concept

projectsreportslogbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources equipment and technology listed in the range of variables statement currently used by the cultural industries

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of and skills in the following areas

visualisation and interpretation of creative concepts

editing conventions

types of cutting

action cutting

montage

continuity

persistence of vision

filmmaking conventions

types of camera shots

angles

camera viewpoint

cinematic time

electronic digital language and other relevant terminology

contemporary video software

principles of video production

information sources

knowledge of the principles of digital video

knowledge of contemporary digital video formats

knowledge of methods for saving and producing digital video outputs

Linkages to other units

This unit has linkages to the following units and combined training delivery andor assessment is recommended

CUFMEMA Design a multimedia product

CUFMEM06A Design a multimedia product

CUFWRTA Interpret and develop script

CUFWRT07A Interpret and develop script

CUSRADA Collect and organise information

CUSRAD01A Collect and organise information

CUFGENA Develop and apply industry knowledge

CUFGEN01A Develop and apply industry knowledge

CUFMEMA Apply principles of visual design and communication to the development of a multimedia product

CUFMEM07A Apply principles of visual design and communication to the development of a multimedia product

Critical aspects of evidence

This unit of competence applies to the multimedia sector and a range of other interested areas Assessment must be customised to meet the needs of the particular workplace in which performance is being assessed

The following evidence is critical to the judgement of competence in this unit

ability to design compile edit and test multimedia sequences incorporating video

Method and context of assessment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge and might include

practical demonstration direct observation may need to occur on more than one occasion to establish consistency of performance

role play

case studies

work samples or simulated workplace activities

oral questioninginterview aimed at evaluating the processes used in developing and realising the creative concept

projectsreportslogbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources equipment and technology listed in the range of variables statement currently used by the cultural industries


Range Statement

Multimedia products or presentations may include:

educational

game

promotional

information

training

e-commerce

a range of others

Industry standard software:

a wide range of current programs is available. Examples of these are:

Adobe Premier

Quicktime

Media 100

NOTE: These programs are constantly being upgraded and replaced and appropriate up-to-date programs should be selected.

Digital imaging may include:

titles/text

graphic images

2D and 3D animation

3D modelling

opticals

transitions such as dissolves, fade-ins, fade-outs, supers, subtitles

special effects

Sound may include:

sound effects

music

atmospherics

dialogue

additional dialogue, eg re-recorded and narration

Documentation may be:

computer generated

manually written

scripts

production schedules

manufacturer's specifications/instructions

contracts

edit decision lists (EDLs)

list of sequences with relevant shot numbers

assembly order

marked up scripts

marked up transcripts

sound sheets including timecode log sheets for location sound recordings

wild line and sound effects log sheets

Relevant personnel may include:

director

producer

production manager

editor

assistant editor

picture editing personnel

sound editing personnel

sound effects personnel

computer generated imagery (CGI) personnel

technical director

other technical staff

other specialist staff

designers

Visual effects may include:

keyers to combine

DVEs to move and distort

colour corrections to modify

texture generation to add blur

trackers to follow parts of the picture

production of titles

production of optical effects

graphic images

opticals

transitions such as dissolves, fade-ins, fade-outs, supers, subtitles

special effects

Video format may include:

VHS

SVHS

DVC

Umatic

SP

Betacam

Digital Betacam

Editing equipment may include:

computer hardware

non-linear digital editing and graphics software programs

monitors

keyboard and mouse

external hard drive

external disk drive

additional computer hardware

source and record machines

computer software programs

graphics computer program

digital video effects system (DVE)

digital disk recorder (DDR)

video transfer recorder (VTR)

Editing consumable materials may include:

computer disks

paper for hardcopy

compact discs

Memory may include:

disk

hard drive - internal, external

Multimedia productions may include or be included in:

aspects or sections of film/video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others

Multimedia products or presentations may include:

educational

game

promotional

information

training

e-commerce

a range of others

Industry standard software:

a wide range of current programs is available. Examples of these are:

Adobe Premier

Quicktime

Media 100

NOTE: These programs are constantly being upgraded and replaced and appropriate up-to-date programs should be selected.

Digital imaging may include:

titles/text

graphic images

2D and 3D animation

3D modelling

opticals

transitions such as dissolves, fade-ins, fade-outs, supers, subtitles

special effects

Sound may include:

sound effects

music

atmospherics

dialogue

additional dialogue, eg re-recorded and narration

Documentation may be:

computer generated

manually written

scripts

production schedules

manufacturer's specifications/instructions

contracts

edit decision lists (EDLs)

list of sequences with relevant shot numbers

assembly order

marked up scripts

marked up transcripts

sound sheets including timecode log sheets for location sound recordings

wild line and sound effects log sheets

Relevant personnel may include:

director

producer

production manager

editor

assistant editor

picture editing personnel

sound editing personnel

sound effects personnel

computer generated imagery (CGI) personnel

technical director

other technical staff

other specialist staff

designers

Visual effects may include:

keyers to combine

DVEs to move and distort

colour corrections to modify

texture generation to add blur

trackers to follow parts of the picture

production of titles

production of optical effects

graphic images

opticals

transitions such as dissolves, fade-ins, fade-outs, supers, subtitles

special effects

Video format may include:

VHS

SVHS

DVC

Umatic

SP

Betacam

Digital Betacam

Editing equipment may include:

computer hardware

non-linear digital editing and graphics software programs

monitors

keyboard and mouse

external hard drive

external disk drive

additional computer hardware

source and record machines

computer software programs

graphics computer program

digital video effects system (DVE)

digital disk recorder (DDR)

video transfer recorder (VTR)

Editing consumable materials may include:

computer disks

paper for hardcopy

compact discs

Memory may include:

disk

hard drive - internal, external

Multimedia productions may include or be included in:

aspects or sections of film/video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others