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Elements and Performance Criteria

  1. Clarify post-production briefs
  2. Prepare for edit
  3. Undertake editing activity
  4. Finalise edits

Required Skills

Required skills

welldeveloped communication literacy and teamwork skills in the context of

briefing and supervising postproduction team members

liaising with senior production staff eg directors producers

interpreting scripts and other production documentation

completing workplace documentation

technical skills sufficient to

use the full range of features of industrystandard vision and sound editing software

edit material in both nonlinear and linear configurations

utilise file management protocols for specified operating systems

digitise prerecorded content eg film analogue video

selfmanagement and planning skills in the context of

working under pressure and to tight deadlines

organising television film and interactive media content logically and accurately

managing work calmly and effectively to achieve goals and results

addressing and solving problems in a timely and collaborative manner

initiative and enterprise in the context of

visual storytelling

visualising and interpreting creative concepts

numeracy skills sufficient to implement and record time codes and copies

Required knowledge

industry knowledge including

roles within and structure of the film and television industry including a thorough understanding of the roles and capabilities of postproduction personnel

current and emerging technologies available for postproduction activities

current and historical industry practices and productions

industry terminology for both broadcasting and film making

phases of the production process

creative and technical elements of a range of productions

issues and challenges that arise in the context of editing for complex screen productions

indepth knowledge of current postproduction techniques and editing conventions as listed in the range statement

features of a comprehensive range of vision and sound editing software facilities and equipment for film television and interactive media

sound understanding of filmmaking conventions as listed in the range statement under shots and sequences

copyright moral rights and intellectual property legislation in relation to ethical standards and protocols for editors working on film television and interactive media industries

duty of care to colleagues and general public

OHS procedures in relation to working for periods of time on computers

Evidence Required

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential

effective editing of an extended range of screen content that

meets the creative requirements of a production

takes account of technical and resource constraints

ability to edit material within timelines

collaborative approach to work including the ability to supervise team members

Context of and specific resources for assessment

Assessment must ensure

access to a range of editing equipment and materials currently used by the film television or interactive media industries

opportunity to work on a range of relatively complex materials

opportunity to supervise a team of postproduction personnel

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

direct questioning combined with review of portfolios of evidence and thirdparty workplace reports of onthejob performance

evaluation of extended sequences edited by the candidate for at least two types of different screen productions

written or verbal questioning to test knowledge as listed in the required skills and knowledge section of this unit

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended for example

CUFANMA Create titles for screen productions

CUFANM403A Create titles for screen productions

CUFPPMA Plan and manage film and media postproduction

CUFPPM602A Plan and manage film and media post-production.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Technical and creative criteria may include:

ADR (additional dialogue recording)

analogue

black

broadcast quality

colour bars

colour burst

complex vision and sound mixes

digital

effects

film leaders

grading

lateral solutions

non-broadcast quality

production style/aesthetics

sound quality

story-line

tape black

vision quality

visual expression.

Productions may include:

animated productions

commercials

documentaries

feature films

interactive programs

music videos

pre-recorded events or performances, e.g. concerts, live events

short films

television productions, e.g. music, drama, comedy, variety, sport.

Production personnel may include:

assistant editor

CGI (computer generated imagery) personnel

colour graders

designers

director

director of photography

editor

laboratory technicians

music composer

picture editing

producer

production designer

production manager

sound editing

sound effects

studio crew

technical director

writers

other technical/specialist staff.

Editing processes may include:

digital non-linear

film

interactive media

kine

linear - tape to tape

off-line

online.

Documentation may include:

assembly order

camera reports

computer generated

contracts

EDLs (edit decision lists)

fault reports

hire agreements

list of sequences with relevant shot numbers

log sheets for location

manually written

manufacturer specifications/instructions

marked-up scripts

marked-up transcripts

memos of instruction

operational/project plan

production notes

production schedules

scripts

sound recordings

sound reports

sound sheets

time-code printout

wild-line and sound effects log sheets.

Post-production staff may include:

assistant editors

digitiser

editors

laboratory technicians

mixer

negative cutters

SFX operator

sound engineer.

Treatment may include:

aesthetics

characters

ideas

presentation

screenplay

script

structure.

Source materials may include:

audio tapes

camera tapes

CDs

DVDs

film

graphics

internet

stills

work prints

work tapes.

Production requirements may include:

ADR (additional dialogue recording)

animations

atmosphere tracks

durations

effects

graphics

music

production titles

time code, e.g.:

SMPTE/EBU, e.g. VITC, LTC

burned-in code

keyed-in code

MIDI (MTC)

edge code/number

voice-overs.

Format may include:

audio/sound, e.g.:

DAT

AIFF

WAV

MIDI

magnetic tape

computerised data

film of any gauge

graphics

stills

video of any format, e.g.:

DVC

VHS

Beta

HDTV.

Editing equipment may include:

computers: Mac, PC

digital non-linear, e.g. Mac G5, Avid

editing bins

flat-bed film viewer, e.g. Steenbeck

linear, e.g. tape to tape

pic sync

rewinders

synchronisers

video recorders/replay, e.g. Beta, VHS

viewers, e.g. Moviola, flat-bed viewer.

Software may include:

computer programs, e.g. Final Cut Pro

EDL software

Flash

freeware

Illustrator

Photoshop

shareware

Editing decisions may include:

action cutting

aspect ratios

cinematic time, e.g.:

flashback, flash forward,

condensing time, expanding time

parallel editing

composition

coverage

dialogue

effects transitions, e.g.:

wipes

dissolves

fades

use of graphics

frame ratio and rate

framing

freeze frames

jump cut

music

narration

pacing

script changes

soundtrack

special effects

style/aesthetics

tempo - duration of shots and segments

timings

voice-overs.

Consumables may include:

chinagraph pencils

computer disks

cotton gloves

film cans

film leader

labels

marker pens

sound tapes of any format, e.g.:

DAT

cartridge

compact audio cassette

reel to reel

spare videotapes of any format, e.g.:

DVC

Beta

VHS

mini-DVD

HDTV

splicing glue, splicing tape.

Shots and sequences may include:

angles, e.g.:

three-quarter

over the shoulder

level

high

low

tilt

camera viewpoint, e.g.:

objective

subjective

point of view

cinematic time, e.g.:

flashback

flash forward

condensing time

expanding time

parallel editing

sequences, e.g.:

vision cuts

sound editing

audio excerpts

voice-over

music

rough cuts

fine cuts

shots, e.g.:

wide shots

mid shot

medium close-ups

close-ups

two shot

long shot

wide-angle

high-angle

low-angle

bird's eye

pans

tilts

cutaways

two shots

noddy

reverses.

Additional materials may include:

archival footage:

sound

images

file images

stills

stock footage:

sound

images.

Storage systems may include:

computer hard drives

data disks, e.g. DVD, CD, Blu-ray

film bins

iPods

optical disks, e.g. holographic.

Problems may include:

audio levels

break in control track

distorted audio

faulty equipment

glitches

non-sync issues

poor exposures

retakes

sound and vision drop-outs.

Post-production techniques may include:

animations

aspect ratio

atmosphere inserts

colour grading

editing conventions, e.g.:

jump cut

cut away

cut in

cut out

fades and dissolves

freeze frame

action cutting (before, during and after the action)

montage

continuity (crossing the line, eyeline)

consistency of style

interactive elements

optical effects

pacing

rhythm

sound effects

special effects, e.g. Adobe After Effects, Photoshop

story-telling

transitions.