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Elements and Performance Criteria

  1. Clarify design requirements and plan approach
  2. Assess existing textures and shaders for suitability
  3. Determine shader attributes and assign to 3-D model
  4. Acquire new textures
  5. Generate procedural textures and create texture map
  6. Apply texture to model
  7. Finalise design

Required Skills

Required skills

analytical skills to evaluate technical requirements of shading and texturing against resources and timeframes

communication skills to liaise with project team and clients

initiative and enterprise skills to

devise efficient and innovative approaches to texturing and shading

provide practical support and give feedback to colleagues and management

literacy skills to read technical documents and specifications

planning and organisational skills to manage time and resources

technical skills to use related computer graphics applications

Required knowledge

camera textures and filters to achieve shading and texturing effects

features of software used for

D modelling

appropriate file sizes and formats

digital image manipulation

lighting

rendering

scanning

scheduling of production activities

shading

texturing

how to interpret design texturing and shading briefs

digital image capture using cameras and scanners

shader attributes and their optimisation

shader and texture mapping and projection

texturing and shading requirements for games

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

adhere to texturing and shading brief requirements

design and comprehend texturing tasks

use and optimise software components for best performance

adhere to system requirements related to file sizes and formats

store completed file components in an organised manner for further use

Context of and specific resources for assessment

Assessment must ensure access to

computer hardware and software

input device such as stylist tablet keyboard and mouse

output device such as monitor TV printer and speakers

models and scenes to be shaded and textured

style shots

rendering briefs or specifications and schedules

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

discussion or written report of the nominated techniques applied to shading and texturing

discussion with learner and observation of the integration of texturing activities into the overall production pipeline

verbal questioning regarding reasons for use of particular hardware and software options

direct observation of the candidate applying shaders and textures

project or work activities that show research and reference sourcing to gain best texturing effect

written and verbal reports or documentation showing research and production plan

review of portfolios of evidence

review of completed textured shaded and rendered models

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

The brief may include:

illustrations

storyboards

technical specifications

verbal or written instructions.

Client may include:

3-D artists

animators

art directors

designers

external clients

modellers

technical directors.

Design and technical constraints may include:

budget

design specifications

file formats for output and end use

technical requirements.

Software may include:

3-D Studio Max

Animator Pro

AutoCAD

AutoCAD Revit 9

Blender

Bodypaint

Cinema 4D

Combustion

CorelDraw

Deep paint

Electric Image

Form Z

Houdini

Illustrator

Lightwave

Maya

Photoshop

Pixie

POV-Ray

Renderman

Rhino

Shake

Soft Image or XSI

Z Brush.

Shaders may include:

Blinn

cell shaders

Lambert

Phong

realistic shaders

toon shaders.

Textures may include:

brick

cloth

glass

latex

leather

metal

skin

sky

stone

textiles

wood.

Attributes may include:

ambient colour

colour

diffusion

incandescence

reflectivity

refraction

specularity

translucence

transparency.

Resolution may include:

1024 x 1024 pixels

128 x 128 pixels

720 x 720 pixels.

Capture real-world textures may include:

digital photography

film photography

scanning.

Art media may include:

acrylic paint

airbrush

charcoal

crayon

gouache

ink

ink wash

oil paint

pen

pencil

tusche

watercolour.

Texture-mapping method may include:

bump maps

colour mapping

displacement maps

reflection maps

specular mapping

transparency maps.

Projection-mapping method may include:

cubic

cylindrical

planar

spherical

tiling.