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Elements and Performance Criteria

  1. Prepare traditional animation process and the sequence of its component parts
  2. Prepare scene layout and storyboarding techniques
  3. Nominate appropriate animation keys in a proposed animation sequence
  4. Create a short animation
  5. Apply traditional animation principles to a 3-D animation

Required Skills

Required skills

analytical skills to

analyse documentation and images to inform implementation of game specifications

interpret briefs work instructions and technical and conceptual information

communication skills to

check and confirm design requirements

collect interpret and communicate in visual and written forms effectively for various audiences including engineers and artists

communicate clearly using speech and text

communicate complex designs in a structured format drawn from industry standards styles and techniques

provide practical advice support and feedback to colleagues and management

translate design requirements into specifications

planning and organisational skills to

appropriately refer decisions to a higher project authority for review and endorsement

balance talent experience and budget

delegate tasks and responsibility appropriately

establish clear roles and goals to achieve required animation development outcomes

meet project deadlines

organise equipment and resources to achieve required outcomes

organise own time to meet milestones

problemsolving skills to recognise and address potential quality issues and problems at design development stage

research skills to

undertake research into key animation and traditional animation process

use reference material to recreate animations

selfmanagement skills to manage multimediabased and paperbased files

technical skills to

create a second traditionally animated sequence

produce concepts drawings

propose and source locations of reference material

Required knowledge

analysis of a production brief

animation keys

application of traditional animation processes to digital animation

development and recording of ideas

filling media and paperbased assets

principles of animation

production of D animations

production of a storyboard

scene layout and storyboarding processes

scheduling of production components

traditional animation process

OHS requirements for

ergonomics

electrical safety

materials handling

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

use traditional animation processes to create a short animation using a range of D modelling and animation software

Context of and specific resources for assessment

Assessment must ensure access to

computer hardware software games engines and file storage

internet access for research purposes

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge and might include

verbal or written questioning of development of idea

direct observation of candidate using traditional animation processes

review of nominated animation techniques

evaluation of D animation sequence

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Traditional animation process may include:

concept creation

key drawings

production planning

research

script development

storyboarding

'inbetweening’ and ‘tweening’ drawings.

Twelve principles of animation include:

anticipation

appeal

arcs

exaggeration

follow through and overlapping action

secondary action

slow in and slow out

solid drawing

squash and stretch

staging

straight ahead action and pose to pose

timing.

Line image may include:

software-generated, e.g. Photoshop, Illustrator and Flash

traditionally drawn (pen and ink).

3-D modelling and animation software may include:

3ds Max

Blender

Cinema 4D

Houdini

Lightwave

Maya

Modo

XSI

ZBrush.

Equipment or media may include:

blu-ray

CD

DVD

external hard disk, such as universal serial bus (USB) flash drive

internal hard disk.