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Elements and Performance Criteria

  1. Identify commonly used visual design components for games and interactive media
  2. Identify graphics software packages used for visual design
  3. Use graphics software
  4. Create visual design components for a game and interactive media
  5. Evaluate implementation

Required Skills

Required skills

analytical skills to

analyse documentation and images to inform implementation of visual design components

interpret briefs work instructions and technical and conceptual information

communication skills to

check and confirm design requirements

communicate clearly using speech and text

communicate complex designs in a structured format drawn from industry standards styles and techniques

communicate technical requirements related to graphics requirements and basic code development

translate design requirements into specifications

initiative and enterprise skills to exercise a high level of creative ingenuity in game design and innovation

literacy and numeracy skills to develop game design and technical design documents

planning and organisational skills to

appropriately refer decisions to a higher project authority for review and endorsement

establish clear roles and goals to achieve required game development outcomes

problemsolving skills to recognise and address potential quality issues and problems at design development stage

research skills to undertake practical technical desktop research into visual design components for games and interactive media

technology skills to use correct file formats

Required knowledge

basic programming techniques

human resources required in the process of creating visual design components and the technology requirements

technical constraints that hardware imposes on software development graphics requirements code development and creative visual design

techniques for applying concept development skills

techniques for applying concept visualisation skills

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

demonstrate original and innovative approaches to the creative developmentof a GUI

demonstrate original and innovative approaches to the creative developmentof a GUI

implement game development and production strategies

maintain integrity of the design brief

develop concept art and design specifications for splash screens start screens and game field screens consistent with a design brief

develop technical specifications for visual design components and overall usability

implement a working GUI with basic functionalities

Context of and specific resources for assessment

Assessment must ensure access to

computer hardware software games engines and file storage

internet access for research purposes

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

evaluation of work samples or simulated workplace experiences

evaluation of design brief detailing interface design components

review of production of visual design components

evaluation of working GUI with basic functionalities

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Brief and documents may include:

concept drawings

designer’s notes

development environment description

game design document

game-play designs

help notes

information design

operating manual

storyboard

style and design principles

style and medium

target market information

technical design and review process.

Design considerations may include:

aesthetics

cultural context

genre

resource limitations and constraints

target market.

Graphics software may include:

3-D paint

Fireworks

Illustrator

Mudbox

Photoshop

Z Brush.

Technical specifications may include:

backup procedures

delivery platform

disk or memory space

format for final product

navigation design

pixel size

polygon count

source code and game assets archiving

target market.

Graphical user interface elements may include:

buttons and button clicks

command acknowledgements

edit boxes

file saving and loading

icons

list boxes

markers

menus

options and settings

picture boxes

pointers

radio buttons

scroll bars

shell

splash screens

text boxes

window opening

Windows.

Personnel may include:

animators

concept artists

game-play designers

graphic designers

instructional designers

modellers

motion capture technicians

other specialist staff

other technical staff

producers

programmers

project manager

sound engineers

team members

technical director

writers.