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Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Locate and identify 3D application navigation controls
  2. Locate and identify 3D animation toolsets
  3. Select and clarify appropriate menu categories for requirements
  4. Initiate and use application-support materials
  5. Identify and plan 3-D application import and export procedures
  6. Identify and use application feedback
  7. Customise application interface

Required Skills

Required skills

analytical skills to

analyse documentation and images to inform implementation of game specifications

interpret briefs work instructions and technical and conceptual information

communication skills to

check and confirm design requirements

collect interpret and communicate in visual and written forms effectively for various audiences including engineers and artists

communicate clearly using speech and text

communicate complex designs in a structured format drawn from industry standards styles and techniques

communicate technical requirements related to software development graphics requirements and code development to supervisors and other team members

provide practical advice support and feedback to colleagues and management

translate design requirements into specifications

initiative and enterprise skills to exercise a high level of creative ingenuity in D design and innovation

technical skills to visualise and develop concepts

Required knowledge

D animation production protocols

analysis of a production brief

development and recording of ideas

filing media assets

fundamental research principles

OHS requirements for

ergonomics

electrical safety

principles of design and colour for use in D animation and digital effects environments

procedures for producing a storyboard and script

technical constraints that hardware imposes on graphics requirements and creative visual design

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

interact and navigate with D application interface and toolsets

interact with file management procedures

execute and use D application native support

use D application to user feedback

configure custom panel and window configurations

Context of and specific resources for assessment

Assessment must ensure access to

plans to source reference materials

computer hardware software games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

review of sample workplace activities

evaluation of written or interactive computerbased faultfinding exercises

evaluation of reports and logbooks

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

3-D modelling and animation software may include:

3ds Max

Blender

Cinema 4D

Houdini

Lightwave

Maya

Modo

XSI

ZBrush.

3-D navigation types may include:

input procedures

keyboard hotkeys

panning

rotating

zooming.

Common toolsets of 3-D animation software may include:

animation

animation curve editors

animation dope sheets

content selection lists

dynamics

modelling

movement

rendering

rotation

scaling

shader or material editors.

Menu categories may include:

animate

assets

colour

create

create UVs

display

edit

edit mesh

edit UVs

file

geometry

help

mesh

modify

normals

proxy

window.

Relevant personnel may include:

animator

dead-environment designer

designer

effects artist

environment designer

lead animator

lead artist

lead audio

lead designer

modeller

producer

texturer

trainer

VFX supervisor.

Reference material may include:

blueprints

developmental drawings

internet research

museum information

orthographic images

photographs

schematics

video footage.

Application support materials may include:

help files

reference material

troubleshooting.

Application file-management procedure types may include:

exporting

importing

opening

saving.