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Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge
Required Skills
initiative and enterprise skills to
create components and assets suitable for project theme
demonstrate creativity in the production of a consistent repeatable style between D components
planning and organisational skills to
establish clear goals and deadlines to achieve project and assignment outcomes
meet project deadlines and criteria
contribute as a functioning member of a productive team
ensure that individual assets are delivered on time
resolve basic hardware software and other technical issues
use correct file formats and archiving procedures
current game hardware and software products
gameengine architecture and methods used in component importing
processes and techniques related to
creation of D objects within industry standard modelling software
use of industry formats for the development of D models and objects