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Elements and Performance Criteria

  1. Research and document game audio requirements
  2. Research and document the use of audio in computer games
  3. Source existing sound effects, music tracks and voice recordings
  4. Record and manipulate audio for a game
  5. Create sound effects or music for a game
  6. Research audioprogramming libraries
  7. Integrate sound, music and vocals into a computer game

Required Skills

Required skills

communication skills to

communicate audio concepts and related sound requirements to designers and concept artists

seek and respond to feedback from target audience representatives clients and colleagues

technical skills to generate integrate manipulate and record digital audio into a game project

Required knowledge

audioediting tools

audio formats

audioprogramming libraries

copyright as it applies to audio recordings

music theory as it relates to using musiccreation tools

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

record sound sources

generate sound effects

compose simple music tracks

manipulate audio assets with suitable tools

use audio programming libraries in a game

Context of and specific resources for assessment

Assessment must ensure access to

computer hardware

microphone and headphone sets

input device eg keyboard and mouse

output device such as monitor and speakers

digital audio editing software games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

evaluation of audio that has been included in a games project

verbal or written questioning concerning aspects of game audio including

evolution of audio hardware and use of audio in computer games

tools and techniques used

capabilities of audio libraries

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Audio formats may include:

music, such as mp3, ogg, xm, s3m, it, mod and midi

sound effects, such as wav, raw and voc.

Genres may include:

dance

jazz

pop

rap

rock

techno

trance.

Copyright laws may include:

Australian Copyright Act 1968

international copyright laws.

Audio-editing software may include:

Audacity

Music Editor Free

Power Sound Editor

Wavosaur.

Digital sound waveforms may include:

noise

pulse

sine

square

triangle.

Basic music theory may include:

bass or treble clef

notation, such as semi-quavers and quavers

notes

scales and chords

timing.

Music-creation tools may include:

FL Studio

Garage Band

MusicShake.

Audio-programming libraries may include:

Audierre

Bass Library

DirectSound

FMOD

Open_AL

SDL_Mixer.