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Elements and Performance Criteria

  1. Analyse rendering requirements
  2. Select a suitable rendering application to achieve desired appearance
  3. Prepare rendering application for desired outcome
  4. Check render integrity and quality
  5. Optimise images for render processes
  6. Render images and save files appropriately

Required Skills

Required skills

analytical skills to evaluate technical requirements of rendering against resources and timeframes

communication skills to liaise with project team and clients

initiative and enterprise skills to

devise efficient and innovative approaches to optimise rendering capacity

provide practical support and give feedback to colleagues and management

literacy skills to read technical documents

planning and organisational skills to manage time and resources

technical skills to administer render farm and use related computer graphics applications

Required knowledge

features of software used for

D animation

D modelling

appropriate file sizes and file formats

lighting

rendering

scheduling of production components

shading

texturing

interpreting rendering briefs

rendering optimisation techniques

rendering requirements for games

using computer networks for rendering

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

adhere to rendering brief requirements

design and comprehend rendering tasks

use and optimise render components for best performance

adhere to system requirements related to file sizes and formats

store rendered components in an organised manner for any further use

Context of and specific resources for assessment

Assessment must ensure access to

computer hardware and software

input device eg stylist tablet keyboard and mouse

output device such as monitor TV printer and speakers

models and scenes to be rendered

style shots

rendering briefs or specifications and schedules

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

discussion and written report of the nominated techniques applied to rendering

discussion with learner and observation of development of a rendering pipeline

verbal questioning regarding reasons for use of hardware and software to produce optimum render process and product

direct observation of the learner using rendering software

project or work activities that show research and reference sourcing to gain best rendered effects

written and verbal reports or documentation showing research and production plan

review of portfolios of evidence

review of completed and rendered image or sequence

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Equipment and media may include:

3-D animation software

computer workstation

ergonomic furniture

hubs

input device, e.g. stylist tablet, keyboard and mouse

output device, such as monitor, TV, printer and speakers

render farm

render network distribution software

rendering software

switch.

Software may include:

3-D Studio Max

Animator Pro

AutoCAD

AutoCAD Revit 9

Blender

Cinema 4D

Combustion

CorelDraw

Electric Image

Form Z

Houdini

Illustrator

Lightwave

Maya

Photoshop

Pixie

POV-Ray

Renderman

Rhino

Shake

Soft Image or XSI

Z Brush.

Plan may include:

lighting

networking

production management

production planning

research

shading

team discussions

texturing.

Pre-rendering optimisations tasks may include:

assessing options with key personnel

deleting unnecessary geometry and components

optimising and refining for best render performance

organisation of output

preparing layer or pass control

preparing opacity mattes and alpha channels

preparing renderer attributes

rendering

selection of most appropriate renderer for specific outcome

testing and diagnosing rendering issues.

Relevant personnel may include:

animator

designer

modeller

programmer

shading and texture artist

systems support officer

technical director.