Google Links
Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge
Required Skills
analyse documentation and images to inform implementation of game specifications
interpret briefs work instructions and technical and conceptual information
check and confirm design requirements
provide practical advice support and feedback to colleagues and management
translate design requirements into specifications
planning and organisational skills to
refer decisions to a higher project authority for review and endorsement
balance talent experience and budget
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required game development outcomes
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
create D animation and digital effects
develop and visualise concepts
resolve basic hardware software and other technical issues associated with game production
use correct file formats and archiving procedures
budgeting and scheduling considerations for D design
capabilities and constraints of D packages
digital animation development including specific terminology
current gameplay hardware and software products
environmental impact and sustainability considerations
ergonomics such as when lifting
risk and criticalpath management
technical constraints that hardware imposes on graphics requirements and creative visual design
production process required to produce a D animation sequence or components
D animation or digital effects team and the roles and responsibilities of each member