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Elements and Performance Criteria

  1. Build a 3-D application using a provided framework or engine
  2. Create a graphical user interface (GUI) for a 3-D environment
  3. Debug a 3-D application
  4. Deploy documentation tools

Required Skills

Required skills

analytical skills to interpret documentation and images to inform implementation of game specifications

communication skills to

check and confirm brief requirements

communicate clearly using speech and text

communicate technical requirements related to software development graphics requirements and code development to supervisors and other team members

give constructive feedback

literacy and numeracy skills to read briefs game documentation scripts storyboards scenarios images and technical and conceptual information

planning and organisational skills to

appropriately refer decisions to a higher project authority for review and endorsement

balance talent experience and budget

delegate tasks and responsibility appropriately

establish clear roles and goals to achieve required game development outcomes

meet project deadlines

problemsolving skills to recognise and address quality issues and problems

resolve basic hardware software and other technical issues associated with games

teamwork skills to

contribute to and work in a collaborative team

realise a unified gameplay vision

technical skills to

build a GUI to interact with a user

use correct file formats and archiving procedures

use D libraries or frameworks

Required knowledge

D application development

debugging techniques

documentation techniques

objectoriented D programming concepts and language

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

create at least one D framework or library that includes an appropriate GUI

create documentation generated by appropriate tools

Context of and specific resources for assessment

Assessment must ensure access to

suitable D IT equipment hardware software and other technical material such as manuals

D software applications

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

evaluation of work samples or simulated workplace activities

observation of game production activities

verbal questioning or interview concerning aspects of game development including

capability of game engines and software tools to meet the requirements of the brief

evaluating game prototypes from technical design and gameplay perspectives

game testing and trialling procedures

maintaining integrity of the design brief and game design document

risk assessment and critical path planning

translating design and technical specifications into working game prototypes

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Integrated development environment may include:

Code Warrior

Code::Blocks

Eclipse

J-Edit

Visual C++

Visual Studio suite.

Language may include:

C#.net

C++

Java

Small Talk

VB.NET.

Configuration of a 3-D environment must include:

device selection

game resolution

screen colour depth

output performance, such as:

anti-aliasing

level of detail

filtering

caustics and refraction.

Virtual objects must include:

cameras

lights

viewports.

Mesh primitives may include code generated:

cubes

cylinders

other vertex-based constructs

spheres.

GUI elements may include:

buttons

checkboxes

item lists

option buttons

overlay panels

text input fields.

Documentation may include:

architecture documentation

code comments

design documents

in-code documentation

internal module documentation

release documents

requirement documents

test documents

user manuals.