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Elements and Performance Criteria

  1. Produce a game package for multiple platforms
  2. Develop a cross-platform project
  3. Compile a report on cross-platform software development

Required Skills

Required skills

communication skills to document and present research results

learning skills to incorporate results of trialling and testing

planning skills to

produce distributable packages for multiple platforms

undertake risk assessment and critical path planning

problemsolving skills to

apply a variety of strategies for game trialling and testing

recognise and address potential problems while testing crossplatform software

research skills to identify and source appropriate crossplatform installers

technical skills to develop and test crossplatform applications

Required knowledge

current crossplatform IDEs

evaluation techniques for crossplatform development libraries

research methods for crossplatform development and distribution

testing procedures

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

produce crossplatform game project

identify and use crossplatform IDE libraries and installers

resolve issues of developing crossplatform games

Context of and specific resources for assessment

Assessment must ensure access to

computer hardware software games engines and file storage

computers running various operating systems

platformspecific hardware

IDEs and libraries

installers for product distribution

internet access for research purposes

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

evaluation of written or verbal reports

evaluation of work samples or simulated workplace activities

observation of game document development activities

verbal questioning or interview concerning aspects of game document development including

industry standards for concept art

design and technical specification development

game testing and trialling procedures

resources required for game development

verbal questioning or interview concerning aspects of game development including

capability of game engines and software tools to meet the requirements of the brief

game testing and trialling procedures

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Platforms may include:

arcade

console platforms:

Microsoft Xbox 360

Nintendo DS (hand-held)

Nintendo Wii

Sony PlayStation

hand-held digital device platforms:

Apple IIe/c/c+

Apple IIGS

Blackberry

BREW

Flashlite

Google Android

J2ME

Java

Palm OS

Sidekick

Symbian

WAP

Windows Mobile

personal computer (PC)

Snow Leopard (Mac OS)

Unix

Web.

Installers may include:

Install Anywhere

Install builder

Install system

Nulsoft scriptable

Windows installer.

Integrated development environment may include:

Code::Blocks

Eclipse

NetBeans

Visual Studio

Xcode.

Renderer libraries may include:

DirectX

Irrlicht

Jmonkey

Newton Game Dynamics

Ogre

OpenGL.

Physics libraries may include:

Ageia

Box2D

Bullet

Farseer

Havok

Open Dynamics Engine (ODE)

PhysX.

Audio libraries may include:

Audacity

FMOD

IrrKlang

Open_AL

SDL_mixer.

Network libraries may include:

HawkNL

Raknet

SDL_Net.

Input devices may include:

accelerometer

gamepads

gyroscope

keyboard

mice

touch screen

trackpad.

Issues in cross-platform development may include:

display systems that may vary, such as Nintendo DS

graphical user interfaces (GUIs) that are rendered differently by various platforms

threads implemented differently on various platforms.