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Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Design and plan a 3-D model
  2. Use suitable geometry surface for models
  3. Analyse resource material to construct and apply suitable topology
  4. Construct a 3-D model

Required Skills

Required skills

analytical skills to

analyse documentation and images to inform implementation of game specifications

interpret briefs work instructions and technical and conceptual information

communication skills to

check and confirm design requirements

collect interpret and communicate in visual and written forms effectively for various audiences including engineers and artists

communicate complex designs in a structured format drawn from industry standards styles and techniques

communicate technical requirements related to software development graphics requirements and code development to supervisors and other team members

provide practical advice support and feedback to colleagues and management

translate design requirements into specifications

initiative and enterprise skills to exercise a high level of creative ingenuity in D design and innovation

numeracy skills to interpret technical charts specifications or diagrams relevant to the construction of a D model

planning and organisational skills to

appropriately refer decisions to a higher project authority for review and endorsement

balance talent experience and budget

delegate tasks and responsibility appropriately

establish clear roles and goals to achieve required D modelling outcomes

meet project deadlines

organise equipment and resources to achieve required outcomes

organise own time to meet milestones

problemsolving skills to recognise and address potential quality issues and problems at design development stage

research skills to undertake technical research into the proper topology and geometry layout for D models

technical skills to visualise and develop concepts

Required knowledge

box edgeloop and patch modelling

capabilities and restraints of D modelling packages

copyright laws and regulations

digital model development including specific terminology

geometry surfaces including NURBS SubD Polygon and Tsplines

human resources required in the process of creating a D model and their respective skills and technology requirements

methods of sourcing and using reference material

OHS requirements for ergonomics and electrical safety

scheduling production components

technical requirements that hardware imposes on graphics development and requirements and creative visual design

topology layouts

key aspects of modelling plan to build models

uses of storyboards and scripts

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

build advanced models according to plans

use specified geometry surfaces

use complex topology layouts

Context of and specific resources for assessment

Assessment must ensure access to

computer hardware software games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

direct observation of the learner using D animation software

review of written and verbal reports or documentation showing modelling plan

review of portfolios of evidence

review of thirdparty workplace reports of learner skills and performance

review of functional D scene files

evaluation of a completed model

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Reference material may include:

blueprints

developmental drawings

internet research

museum information

orthographic images

photographs

schematics

video footage.

Modelling and topology plan may include:

blueprints

concept creation

orthographic images

schematics

time management.

Geometry choice and modelling method may include:

box modelling

edge-loop modelling

NURBS modelling

patch modelling

polygon modelling

sub-division modelling

T-Spline modelling.

Concept development software may include:

Adobe Flash

Adobe Illustrator

ArtGem

ArtRage

Artweaver

Aviary

Corel Draw, Painter, Essentials

Deluxe Paint

GIMP

Grafx

Graphics Gale

ImageForge

Inkscape

Microsoft Paint

mtpaint

MyPaint

NeoPaint

Open Canvas

Paint Shop Pro

Paint.NET

Photoshop

Synfig

Ulead PhotoImpact

Ultimate Paint.

3-D modelling and animation software may include:

3ds Max

Blender

Cinema 4D

Houdini

Lightwave

Maya

Modo

XSI

ZBrush.

Feedback may involve:

accepting and responding to comment, critique and suggestions from:

clients

colleagues

target audience representatives.

Reporting on experience may involve:

explaining what went wrong

what could be improved, such as:

geometry choice

modelling method

modelling plan

topology plan.