Particle systems may include: | 3-D or 2-D system that simulates effects, such as:bloodcloudsdustexplosionsfalling leavesfirefogfurgrasshairlightmeteor trailsmoving waterrainsnowsparkssplashing water3-D or 2-D system that creates abstract effects, such as:glowing trailsmagic effects. |
Fluids may include: | 3-D or 2-D simulation of effects, such as:bloodgaslavaoilplasmawater. |
Bodies may include: | soft or rigidfluidsprimitivessolids. |
Brief and documents may include: | concept drawings, such as:illustrationsmodelssketchesdesigner notes development environment descriptiongame design documentgame-play designshelp notesinformation designoperating manualstoryboardstyle and design principlesstyle and mediumtarget market informationtechnical design documenttechnical design review process. |
Advanced simulated effects may include: | fluidsparticle systemsrigid bodiessoft bodies. |
Media may include: | designsgamesimagesmoviesvideos. |
3-D environments may include: | 3-D animations3-D games. |
Design considerations may include: | aestheticsgenretarget marketcultural contextresource limitations and constraints. |
Personnel may include: | animatorsconcept artistsgame-play designersgraphic designersinstructional designersmodellersmotion capture techniciansother specialist staffother technical staffproducersprogrammersproject managersound engineersteam memberstechnical directorwriters. |
Feedback may involve: | accepting and responding to comment, critique and suggestions from:target audience representatives clientscolleagues. |
Programming languages may include: | 3-D software embedded software languageC++JavaRuby on Rails. |
Code may include: | code librariescode objects control loopsscripts. |
Toolsets may include: | integrated development environments, such as:Code::BlocksEclipseMicrosoft Visual StudioNet Beansgame assets, such as:current work filesdevelopment kitsexisting digital product libraries, e.g. character models, environments, motion capture data and sound effectsgame engines, including customised game engines3-D modelling and animation software, such as:3ds MaxBlenderCinema 4DHoudiniLightwaveMayaModoXSIZBrushcompositing software, such as:after effectsdigital fusionflamenukepremiersmoke. |
Creating prototype may involve: | bug fixing, bug databases, creating stable code bases and game tuningbuilding flexible systems, configurable by otherscode review and test harnessesdesigning and implementing tests and incorporating feedback from quality assuranceknowledge of games as dynamic systems:applying advanced simulated effects strategies in light of feedback from relevant personnelworking with quality assurance and understanding test feedbackuse of appropriate tools and skills for fast, interactive development. |
Testing may include: | unit integrationsystem. |
Polish may involve enhancing: | game playgraphicsspeed. |
Requested form may include: | 3-D application executable3-D game executable3-D rendered sequence. |