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Elements and Performance Criteria

  1. Use reference or source materials to assess rig requirements
  2. Plan rig suitable for animation/movement
  3. Implement character skeleton requirements
  4. Employ character movement and implement character attributes and control handles
  5. Test and refine rig integrity
  6. Produce animated sequences of rigged object

Required Skills

Required skills

communication skills to liaise with clients

literacy and numeracy skills to

source and use reference material

use a storyboard and script production plan

planning and organisational skills to schedule production components

selfmanagement and planning skills to

meet deadlines

prioritise work tasks

seek expert assistance when problems arise

technical skills to

manage files and directories using standard naming conventions and version control protocols

output D animated sequences in appropriate file formats for a range of delivery platforms

use industrycurrent animation software to develop and manage rigged models in digitally animated sequences

Required knowledge

basic D digital animation techniques

features of a range of delivery platforms

geometry topology analysis skills

identification of physical attributes

OHS standards as they relate to working for periods of time on computers

rigged D modelling techniques

theory of anatomystructural systems

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

design implement and manage rigs for objects

use and refine skeletonstructural and animation controls for best performance

construct hierarchies to formulate specific controls

combine and refine object geometry to skeletalstructural rigs

creation of D digital animated sequences of a rigged model

meet production deadlines

Context of and specific resources for assessment

Assessment must ensure access to

computer hardware software games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

review of case studies

evaluation of work samples

direct observation of candidate working as part of a production team

verbal or written questioning of theory of anatomy and structural systems and how they relate to D animation techniques

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Production documentation may include:

animatics

brief

storyboard

technical specifications.

Portfolio of reference may include:

mechanical structures

skeletal systems.

Structural systems may include:

biped

mechanical

quadruped.

3-D software may include:

3ds Max

Blender

Cinema 4D

Houdini

Lightwave

Maya

Modo

XSI

Z Brush.

3-D animations may include:

3-D elements

3-D panoramas

basic games

buttons

characters

illustrations

logos

models

morphs and blend shapes

puzzles

simulated sequences

text

titles and credits.

Design specifications may include:

characters and objects

delivery platform

hardware specifications, including memory size (RAM)

key frames

media form

objects

operating system

output file format

output file size

references

samples

script

storyboard

technical specifications, including version control protocols.

Relevant personnel may include:

3-D modeller

3-D producer

animation director

audio-asset creator

director

graphic artist or designer

instructional designer

lead animator

matte painter

system support personnel

other technical and specialist personnel.