Elements and Performance Criteria
- Use reference or source materials to assess rig requirements
- Plan rig suitable for animation/movement
- Analyse inner workings of object to select appropriate skeletal or structural systems
- Analyse required bones or joints behaviours to select correct orientations
- Examine object geometry topologies to select correct bone and joint placement
- Analyse critical object movement to select FK or IK requirements or a hybrid solution
- Journal results for use at rigging implementation phase
- Implement character skeleton requirements
- Use 3-D software to place bones and joints according to rigging plan
- Use 3-D software to orientate bones and joints according to rigging plan
- Use 3-D software to construct FK or IK requirements in adherence to rigging plan
- Use 3-D software to construct hierarchies and pivotal sets
- Trial and refine rotations and movement attributes
- Employ character movement and implement character attributes and control handles
- Use 3-D software to construct specific driven attributes for manipulation purposes
- Use 3-D software to create and place control handles with appropriate attributes
- Use 3-D software to link control handles to improve animation procedures
- Trial and refine controls and attributes
- Negotiate modification where appropriate
- Use 3-D software toolsets to skin/bind object geometry to created skeletal systems or mechanical structures
- Test and refine rig integrity
- Produce animated sequences of rigged object
- Create 3-D animations of rigged models using animation and rigged modelling techniques to suit design specifications
- Render completed animated sequences
- Save and store animated sequences using appropriate output file formats, standard naming conventions and version control protocols
- Present 3-D animated sequences of rigged models to relevant personnel for evaluation by agreed deadlines