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Required Skills
interpret briefs work instructions and technical and conceptual information
analyse documentation and images to inform implementation of game specifications
check and confirm design requirements
communicate clearly using speech and text
provide practical advice support and feedback to colleagues and management
translate design requirements into specifications
literacy and numeracy skills to develop D design and technical design documents
planning and organisational skills to
refer decisions to a higher project authority for review and endorsement
balance talent experience and budget
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required game development outcomes
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
use correct file formats and archiving procedures
resolve basic hardware software and other technical issues associated with game production
use storyboard and script production
basic knowledge of D software interfaces
budgeting and scheduling considerations for game design
capabilities and constraints of game engines
computer game development including specific terminology
current gameplay hardware and software products
environmental impact and sustainability considerations
physical attributes to create effects such as weight and anticipation
risk and critical path management
scheduling production components
techniques for applying concept development skills
techniques for applying concept visualisation skills
transfer methodology eg rotoscope hand key and motion capture