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Elements and Performance Criteria

  1. Research and document mobile gaming device technologies
  2. Plan the project
  3. Create game assets
  4. Develop game prototype
  5. Evaluate game prototype
  6. Transform prototype into final proof of concept prototype

Required Skills

Required skills

analytical skills to evaluate documentation and images to inform implementation of game specifications

communication skills to

check and confirm design requirements

collect interpret and communicate in visual and written forms effectively for various audiences including engineers and artists

communicate complex designs in a structured format drawn from industry standards styles and techniques

communicate technical requirements related to software development graphics requirements and code development to supervisors and other team members

provide practical advice support and feedback to colleagues and management

initiative and enterprise skills to exercise a high level of creative ingenuity in game design and innovation

literacy and numeracy skills to

develop game design and technical design documents

read briefs work instructions and technical and conceptual information

write instructions for the normal and competent operation and testing of all game features and permutations

management skills to coordinate teams in order to effectively extract useful feedback

planning and organisational skills to

balance talent experience and budget

delegate tasks and responsibility appropriately

establish clear roles and goals to achieve required game development outcomes

meet project deadlines

organise equipment and resources to achieve required outcomes

organise own time to meet milestones

problemsolving skills to recognise and address potential quality issues and problems at design development stage

research skills to undertake practical technical and desktop research

teamwork skills to

contribute to and work in a collaborative team

realise a unified gameplay vision

technical skills to

resolve basic hardware software and other technical issues associated with game production

translate design requirements into specifications

use correct file formats and archiving procedures

Required knowledge

basic programming techniques

budgeting and scheduling considerations for game design

computer game development including specific terminology

current gameplay hardware and software products

risk and critical path management

technical constraints that hardware imposes on software development graphics requirements code development and creative visual design

techniques for concept visualisation and development

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

apply a variety of strategies for game trialling and testing

demonstrate original and innovative approaches to the creative developmentof a game

demonstrate original and innovative approaches to the creative developmentof a game

implement game development and production strategies

maintain integrity of the design brief and game design document

undertake risk assessment and critical path planning

produce a working game on a mobile device

Context of and specific resources for assessment

Assessment must ensure access to

computer hardware software games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

evaluation of a working original game on a mobile device

direct observation of candidate participating in game document development activities

verbal questioning or interview concerning aspects of game development including

capability of game engines and software tools to meet the requirements of the brief

evaluating game prototypes from technical design and gameplay perspectives

game testing and trialling procedures

maintaining integrity of the design brief and game design document

risk assessment and critical path planning

translating design and technical specifications into working game prototypes

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Mobile devices may include:

mobile phones

personal digital assistants (PDAs)

tablets.

Technical limitations and constraints may include:

current technology

future technology and release date

graphics capabilities

memory

pixels

platforms

polygon count

processor speed

software capability

storage space.

Tools and technologymay include:

compilers

debugging software

development software

efficiency

flexible systems suitable for non-programmers

graphics

graphics system design

integrated development environments

middleware

operating systems

plug-in tools

programming for game integration

rendering

sound

system architecture for real time game environments and simulations

tools for designers and play analysis.

Project brief and documents may include:

concept drawings

designer’s notes

development environment description

game design document

game-play designs

help notes

information design

operating manual

storyboard

style and design principles

style and medium

target market information

technical design document

technical design review process.

Game production assets may include:

current work files

development kits

existing digital product libraries:

character models

environments

motion capture data

sound effects

game engines, including customised game engines

personnel.

Technical specifications may include:

backup procedures

delivery platform

difficulty levels

disc or memory space

format for final product

navigation design

pixel size

polygon count

specifications for phases of game development:

alpha version - pre-production

beta version - playable prototype

gold version - completed game

trialling and testing

systems and workplace standards for documentation, including:

computer file management

job lists

progress reports

source code and game assets archiving

target market.

Schedule may involve:

allocating work tasks in consultation with other team members

analysing key requirements of the brief

assessing concept viability against resource availability

conducting risk assessment regarding possible issues and constraints and potential solutions

creating an overall project plan and schedule

determining workflow with consideration to available resources

identifying key milestones and associated deliverables:

alpha version - pre-production

beta version - playable prototype

gold version - completed game

trialling and testing

identifying stakeholders and devising strategies to meet stakeholder needs

identifying the critical path

researching background information

setting project objectives against achievable timeframes.

Monitoring production progress may involve:

balancing quality and scheduling requirements

coordinating the efforts of development, quality assurance, sales, marketing, public relations and finance

ensuring the timely production of assets to brief requirements, including:

animation components

graphic

images

interfaces

text

video

identifying and applying testing procedures

monitoring workload allocated to individual personnel

progressive game testing to ensure playability

renegotiating variations and schedule slippage ahead of milestone dates

sound identifying and applying contingency strategies.

Developing game prototypes may involve:

bug fixing, bug databases, creating stable code bases and game tuning

building flexible systems configurable by others

code review and test harnesses

designing and implementing tests and incorporating feedback from quality assurance

developing a comprehensive design for all missions and levels, including concept visuals

developing a walkthrough for at least one mission or level

developing story synopsis and scripts for each level

knowledge of games as dynamic systems:

applying game tuning strategies in light of feedback from actual play

characteristics of a balanced game

working with quality assurance and understanding play-test feedback

use of appropriate tools and skills for fast, interactive development

user-guide development.

Programming language may include:

ActionScript

C

C#

C++

Flash Lite

Java

Object Pascal

Objective-C

Pascal

Python

VB.NET.

Check game-play elements may involve:

chance

fun

logic

playability

rules

skill

strategy.

Personnel may include:

animators

concept artists

game-play designers

graphic designers

instructional designers

modellers

motion capture technicians

producers

programmers

project manager

sound engineers

team members

technical director

writers

other specialist or technical staff.

Evaluating game prototypes may involve:

examining and analysing the impact of decisions, after the fact:

business decisions

design decisions

methodology and process decisions

product ‘post-mortems’, reviewing actual use of resources to achieve outcomes against initial project plan and schedule.

Tests and user trials may involve play test procedures:

determining criteria for measurement of success with a given audience

play testing to monitor player frustration, progress and enjoyment

selecting test subjects

testing game with target market and other diverse populations.

Polish may involve enhancing:

game play

graphics

user control

user interface.