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Elements and Performance Criteria

  1. Describe the Australian digital games industry and development companies
  2. Describe the structure of a gamedevelopment team
  3. Investigate the process of starting an independent game development business
  4. Evaluate the role of the Australian government and other organisations related to digital game production
  5. Review copyright and intellectual property laws

Required Skills

Required skills

analytical skills to

analyse documentation and images to the digital games environment

interpret briefs work instructions and technical and conceptual information

communication skills to

check and confirm design requirements

collect interpret and communicate in visual and written forms effectively for various audiences

communicate technical requirements related to structuring a game development team to supervisors and other team members

provide practical advice support and feedback to colleagues and management

literacy and numeracy skills to

document research

produce analytical documents

management skills to manage teams in order to effectively extract useful feedback

planning and organisational skills to

meet project deadlines

organise equipment and resources to achieve required outcomes

organise own time to meet milestones

problemsolving skills to recognise and address potential quality issues when creating documentation

research skills to

undertake practical technical and desktop research into current business practice in the digital games environment

identify crucial components of a digital game development team

selfmanagement skills to organise research tasks and document findings

teamwork skills to contribute to and work in a collaborative team

technical skills to

use correct file formats and archiving procedures

resolve basic hardware software and other technical issues associated with game production

Required knowledge

computer game development including specific terminology

current gameplay hardware and software products

environmental impact and sustainability considerations

human resources required in the process of creating a game and their respective skills and technology requirements

OHS requirements for

ergonomics

electrical safety

materials handling

physical hazards including lifting

risk and criticalpath management

technical constraints that hardware imposes on software development graphics requirements code development and creative visual design

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

demonstrate research skills to identify key roles for a game development team

document skills related to business opportunities in the digital games industry

undertake risk assessment and critical path planning

conceptualise a business plan for an independent games development business

Context of and specific resources for assessment

Assessment must ensure access to

computer hardware software games engines and file storage

internet access for research purposes

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

review of work samples or simulated workplace activities

verbal questioning or interview concerning aspects of game document development including

industry standards for the game development process

resources required for game development

evaluation of game documentation related to game development activities

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Large and small organisations in the Australian digital games industry may include:

animation production companies

digital effects companies

games and gaming companies

pre- and post-production houses

television stations

training and simulation training organisation.

Engineers may include:

game-play programmers

sound engineers

tools programmers.

Artists may include:

3-D modellers

animators

concept artists

lighting artists

motion capture acting

sound designers

texture artists

voice acting.

Game designers may include:

game-play designers

level designers

writers.

Additional staff may include:

administrative

managers

marketing

technical support.

Major factors involved in starting a small business may include:

business capital and types of finance

business plans: 5 year or 10 year

business structures: sole trader, partnerships, limited partnership, proprietary, and limited company

contingency planning

financial plans

insurance, such as:

personal

equipment and contents

public liability

rationale for starting a small business

registration of a business name

selecting a business location

setting-up procedures for small business.

Legal requirements may include:

copyright and intellectual property legislation

workplace legislation and requirements

acknowledging the authorship of others who have collaborated in project activities

avoiding any types of conflict of interest

being honest about professional experience and capabilities

maintaining a commitment to the development of innovative design work of the highest quality

maintaining confidentiality of all client information

observing safe and healthy working practices at all times and encouraging others to do so

refusing any form of hidden compensation outside agreed contractual arrangements

respecting the work of other designers in fair and open competition.

Financial management may include:

budgets

business confidentiality

business ethics

conflict of interest concerns

financial control systems

record keeping.

Australian government may include:

Australian Taxation Office

NSW Film and Television Office

NSW Government Small Business Services

NSW Office of Fair Trading.

Marketing may include:

game trailers

magazine publications

online reviews

television advertisements

word of mouth.

Digital game assets may include:

2-D art

3-D characters

3-D environments

audio

concept art

game designs

game engine

textures.