Google Links
Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge
Required Skills
interpret briefs documents and conceptual information
analyse design requirements for game physics systems
check and confirm design requirements
provide practical advice support and feedback to colleagues and management
translate design requirements into specifications
literacy and numeracy skills to
develop technical design documents
read briefs work instructions and technical and conceptual information
management skills to manage teams in order to effectively extract useful feedback
planning and organisational skills to
appropriately refer decisions to a higher project authority for review and endorsement
balance talent experience and budget
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required game development outcomes
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
research skills to undertake practical technical and desktop research into advanced effects
selfmanagement skills to complete assigned tasks
realise a unified gameplay vision
contribute to and work in a collaborative team
use correct file formats and archiving procedures
resolve basic hardware software and other technical issues associated with D game environments
objectorientated language skills
computer game development including specific terminology
current gameplay hardware and software products
environmental impact and sustainability considerations
physical hazards including lifting
risk and critical path management