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Elements and Performance Criteria

  1. Apply language syntax and layout
  2. Apply control structures
  3. Code using standard algorithms
  4. Test code
  5. Create an application or game

Required Skills

Required skills

analytical skills to determine the requirements of the specification

communication skills to

document the code

understand the client requirements

learning skills to research encountered problems independently

literacy skills to create program code that uses correct syntax

planning and organisational skills to complete the program within the required timeframe

problemsolving skills to translate the required outcomes of the specification into correct program code

technical skills to apply programming concepts

Required knowledge

programming language syntax and command structure

smallsized application or game development

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria required skills and knowledge range statement and the Assessment Guidelines for the Training Package

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to

apply programming language syntax sequence selection and iteration control structures to the development of an application or game

produce an application or game that is designed and built from a provided program specification

confirm that the created application or game meets the original program specifications and obtain user signoff for completed program

Context of and specific resources for assessment

Assessment must ensure access to

requirement documents

site documents

software development tools currently used in industry such as compiler and IDE

appropriate learning and assessment support when required

modified equipment for people with special needs

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge The following examples are appropriate for this unit

direct observation of candidate programming and debugging code

verbal or written questioning to assess candidates knowledge of language syntax and programming constructs

review of programs to assess candidates knowledge of language syntax and programming constructs

review of an application or game developed by candidate to meet a specification

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector workplace and job role is recommended where appropriate

Assessment processes and techniques must be culturally appropriate and suitable to the communication skill level language literacy and numeracy capacity of the candidate and the work being performed

Indigenous people and other people from a nonEnglish speaking background may need additional support

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Language may include:

C

C++

Java

VB.

Variable scope may include:

global

local

local to code block.

Library functions may include:

getch()

printf, cout

rand()

SDL_BlitSurface()

SDL_PollEvent().

Logical operators may include:

AND

OR

NOT.

Arrays may include:

one-dimensional arrays:

declare

initialise

loop through array elements

use

2-D arrays.

String manipulation may include:

converting strings to numbers

searching a string for tokens

splitting a string based on tokens

stringing concatenation

sub-strings.

Debugging techniques may include:

printing variable information to screen or log

using debugging tools provided by the integrated development environment (IDE).