Elements and Performance Criteria
- Conduct research on AI strategies
- Describe the terminology involved in AI, as it relates to games and the game industry
- Identify and analyse the range of AI path-finding strategies, including the appropriate genre and environments, and how they influence design and development
- Discuss AI strategies and ideas, and collaborate as required, with the relevant personnel to ensure the contribution of a range of ideas and creative solutions, and to fulfil the requirements of the brief
- Organise research and findings for use by relevant personnel throughout the development process, updating as required
- Design an AI strategy for games
- Generate a range of possible goals and actions, and other factors in the design of an AI non-player character (NPC)
- Select the AI strategies for NPCs for the game design that are technically feasible, respond to the brief, and provide creative solutions to all design issues
- Continuously reflect on, and assess, AI strategies for implications regarding the budget, timeline, technical feasibility, and suitability for the brief
- Implement an AI strategy
- Evaluate the game, based on NPC AI