Elements and Performance Criteria
- Define human-computer hardware interface devices
- Research common event-handling systems
- Research commonly used graphical user interface (GUI) widget sets
- Identify common widgets and their usage within an application environment
- Identify and review industry-standard graphical user interface libraries, and their relevancy within game engine software
- Consider the selection of widgets within a game heads-up display (HUD)
- Use human-computer interface devices and event-handling call-backs in the creation of an application, showcasing the captured events with GUI widgets
- Design a simple media software device
- Build and implement a simple media software device