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Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Identify and analyse commonly used design concepts for games and 3-D media
  2. Identify appropriate software packages used for a digital game and 3-D concept design
  3. Use a chosen software package
  4. Create and develop the concept components for a digital game or interactive media
  5. Implement a design concept into a game or 3-D interactive media
  6. Evaluate the implementation

Performance Evidence

Evidence of the ability to:

demonstrate original and innovative approaches to the creative developmentof a game

implement game development and production strategies

maintain the integrity of the design brief

develop concept art and design specifications for heads-up displays, splash screens, start screens and game field screens, consistent with an identified game genre

develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability

implement a working heads-up display with basic functionalities.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.


Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

explain basic programming techniques

discuss the capabilities and constraints of game engines

outline concept development and visualisation skills

discuss computer game development, including specific terminology

describe current game-play hardware and software products

outline the human resources required in the process of creating a game and their respective skills and technology requirements

summarise work health and safety (WHS) requirements for:

ergonomics

electrical safety

discuss risk and critical path management

summarise the technical constraints that hardware imposes on:

software development

graphics requirements

code development

creative visual design.