Google Links

Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Identify the required game assets in a team environment
  2. Identify the capability of game-engine software and tools and make a selection in a team environment
  3. Create or acquire the required assets for a game in a team environment
  4. Use game-engine software and development tools in a team environment
  5. Evaluate the game prototype in a team environment
  6. Transform the prototype into final publication

Performance Evidence

Evidence of the ability to:

determine required game assets

apply a variety of strategies for game trialling and testing

apply original and innovative approaches to the creative developmentof a 3-D game

implement game development and production strategies

maintain the integrity of the design brief and game design document

communicate, collaborate and participate in a team environment

transform the prototype into final publication.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.


Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

explain basic programming techniques

summarise the capabilities and constraints of game engines

discuss the process used for computer games development, including specific terminology

provide a detailed summary of current game-play hardware and software products

explain risk and critical path management

outline technical constraints that hardware imposes on:

graphics requirements

code development

creative visual design.