Google Links

Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Analyse approaches to design requirements
  2. Demonstrate the application of advanced simulated effects
  3. Plan approach to simulated effects
  4. Produce particles, fluids and bodies for review
  5. Finalise advanced simulated effects

Performance Evidence

Evidence of the ability to:

analyse design requirements and develop design documents

develop advanced simulation effects according to requirements

use appropriate effects, such as particles, fluids and rigid or soft bodies

use programming languages to assist the creation of advanced simulation effects

adapt design according to feedback

produce a refined and finalised deliverable

maintain a portfolio of reference materials.


Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.


Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

explain the programming techniques required for creation of 3-D digital effects

discuss computer game development, including specific terminology

summarise the current game-play hardware and software products

summarise the technology requirements and human resources required in the process of creating digital effects and each team member’s respective skills

explain risk and critical path management

provide a detailed summary of the technical constraints that hardware imposes on:

software development

graphics requirements

code development

creative visual design

explain the techniques for applying concept development skills

explain the techniques for applying concept visualisation skills.