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Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Determine a 3-D character model for animation requirements
  2. Create the required animations, using a variety of animated tools
  3. Finalise the animations
  4. Export the animations

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

explain 3-D animation principles, including the relevance of anatomy and physical movement

summarise the capabilities and constraints of game engines

summarise attributes of current game-play hardware and software products

explain the function of a graph curve editor

discuss risk and critical path management

explain shading, texturing, weight and anticipation

discuss transfer methodology, including rotoscope, hand key and motion capture

provide a detailed summary of techniques for applying concept development skills

summarise techniques for applying concept visualisation skills

summarise techniques for using storyboard and script production

discuss the technology requirements and human resources required in the process of creating games, and the team’s skills

outline the importance of communication with a client when working on projects

outline budgeting and scheduling considerations for game design

explain the importance of time management in the development of a project.