Google Links
Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge
Performance Evidence
create 3-D models according to design, production and organisational requirementscombine 3-D models to build a scene that meets design requirementsproduce, circulate and store the final render of the scene.Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
Knowledge Evidence
To complete the unit requirements safely and effectively, the individual must:
provide a basic summary of 3-D software interfacessummarise the capabilities and constraints of game enginesoutline current game-play hardware and software products discuss the process of computer game developmentdiscuss the application of the anatomy, and physical movement, to 3-D componentsdescribe the graph curve editor and its application to animationexplain the physical attributes required to create effects, such as weight and anticipationsummarise risk and critical path managementdiscuss the importance of shading and texturing as a requirement of 3-D games componentsexplain the techniques for applying concept-development skillsexplain the techniques for applying concept-visualisation skillsexplain transfer methodology including rotoscope, hand key and motion captureoutline the technology requirements and human resources required in the process of creating a game, including team members’ skills outline the budgeting and scheduling considerations for game design.