Google Links

Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Determine model creation requirements
  2. Create 3-D digital models using a variety of modelling techniques
  3. Combine 3-D models to create a scene
  4. Render 3-D digital models using appropriate render engine
  5. Back up work

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

provide a basic summary of 3-D software interfaces

summarise the capabilities and constraints of game engines

outline current game-play hardware and software products

discuss the process of computer game development

discuss the application of the anatomy, and physical movement, to 3-D components

describe the graph curve editor and its application to animation

explain the physical attributes required to create effects, such as weight and anticipation

summarise risk and critical path management

discuss the importance of shading and texturing as a requirement of 3-D games components

explain the techniques for applying concept-development skills

explain the techniques for applying concept-visualisation skills

explain transfer methodology including rotoscope, hand key and motion capture

outline the technology requirements and human resources required in the process of creating a game, including team members’ skills

outline the budgeting and scheduling considerations for game design.