Appropriate learning theories may include: | applied learningcognitivismconstructivismdiscovery learningexperiential learninginquiry learningmobile learningproblem-based learningself-directed learningtechnology and learningtheory of multiple intelligences. |
Forms of e-learning may vary with: | assessment or qualification outcomesblending with other modes of teaching, such as blending classroom with online deliveryinstructional designmeans of accessmode of teachingstandards compliancetechnology involved. |
Research findings may be compiled through: | evaluation of existing productsfocus groupsinformal discussionsinternetinterviewsliterature reviewsquestionnairesworkshops. |
Online environments may include: | blogs, wikis and ningscomputer-supported collaborative learning (CSCL)content management systems (CMS)distributed online forumsgame-based platformslearning management systems (LMS)rating and comments systems, e.g. YouTubevirtual and immersive online platforms. |
Organisational requirements may include: | access and equity principles and practicecode of ethics, creative commons and rights of use and distributioncodes of conductCopyright, Privacy and Charter Of Human Rights legislationgoals, objectives, plans, systems and processesorganisational policies for e-learningpolicies, procedures and programs on acceptable usequality and continuous improvement processes and standards. |
Social networking may include: | building repositories of knowledge and artefacts for community sharing in blogs, wikis and ningsparticipating in distributed online forumsrating and commenting to share and evaluate knowledge systems, e.g. YouTubeusing communication and collaboration tools in an LMS to showcase knowledgeusing communication and collaboration tools in CMS to share skills and knowledge using CSCL to communicate and collaborate. |
Learner styles may include: | auralkinaestheticvisual. |
Constraints relating to organisation's e-learning systems and resources may include: | anticipated difficulties due to language, literacy and numeracy skills of learners/end usersfinancial limitations to achieve proposed optionsinfrastructure logistical issueslimited access of intended learners/end users to the necessary technologylimits of the technology to achieve desired outcomeslow levels of information technology skills of trainers or facilitators and intended learners/end usersrestricted access to relevant technical or subject matter experts. |
Learning models may include: | blendedexperientialvirtual, e.g. Second Life. |
Data visualisation may include: | dynamic, e.g. Google Docsmotion charts and gadgets, such as Gapminder, InfiView and Nexus. |
Instructional design principles may include: | ensuring learning is embedded in a realistic and relevant contextincluding a variety of approaches and techniques for presenting information and activities and for encouraging participationneed for authenticity in learning and assessment activitiesneed for collaborative learning opportunitiesneed for learner-centred activities and interactivityopportunities for review of material and repetitionpresenting material in a logical order and sequence, and in order of increasing difficultyproviding learner with feedbackstructure of the informationtechniques to engage the learner in learning. |
Current legislation may include: | Charter of Human Rights and ResponsibilitiesCopyright ActPrivacy ActSpam Act. |
Policies and risks may include: | acceptable use policiescode of conductdigital citizenshipnetiquettesecurity threats to data and information . |
Champion users may include: | experienced usersmentorsusers committed to outcomes of the e-learning goals. |
Training techniques may include: | applied learningcollaborative activitiesdemonstrationsindividual activitiesinstruction and explanationquestioning practicewritten information. |
Longevity may include: | end goalongoingshort term. |
Nature may include: | member-based (people in a similar profession)ongoing professional learningproject-based. |
E-learning resources may include: | assessment materialsgeneric skills materialsindustry or enterprise-specific materialsinformation about the audience for the resource’s learning objects and activitiesprofessional development materialsself-paced or instructor-led materialstrainer or facilitator materialsTraining Package toolboxes. |
Social media community members may include: | active participantschampion userscriticsflamerslurkersspoilers. |
Recruitment strategies involve: | establishing a planencouraging broader participation in social networking for learning. |