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Follow the links below to find material targeted to the unit's elements, performance criteria, required skills and knowledge

Elements and Performance Criteria

  1. Determine the scope and research the e-learning resource
  2. Design the e-learning resource
  3. Develop the e-learning resource
  4. Review, trial and evaluate the e-learning process

Performance Evidence

The candidate must show evidence of the ability to complete tasks outlined in the elements and performance criteria of this unit, including:

to research, design and develop two e-learning resources that reflect client needs and the contexts of application, including:

documented evidence of consultation, research and findings

completed designs for the two resources

completed development of one resource, with documented evidence of:

a review and trial of the resource, including user feedback and how this impacted on the development of the resource

the final e-learning resource, either complete, or in part, or a sample

the candidate’s specific role in the development process.


Knowledge Evidence

The candidate must be able to demonstrate essential knowledge to effectively complete the task outlined in the elements and performance criteria of this unit. This includes knowledge of:

the characteristics of the intended learner group or audience that may impact on learning, including:

language, literacy and numeracy competency

cultural, educational and other backgrounds

attributes or experience

current and emerging technologies available for e-resources

project management methodology to ensure the design and development meets requirements of budget, time, resources and administration

the principles around effective learning using technology, including multiple perspectives, opportunity for reflection and collaborative learning, and the variety and organisation of information

concepts of intellectual property and related legal requirements

a range of e-learning environments and products, and their suitability for different learning outcomes and audiences

design models and technical requirements for e-learning resources

how design models and technical resources affect learning.