Certificate III in Design Fundamentals
Complete 9 core units
BSBDES301A Explore the use of colour
BSBDES302A Explore and apply the creative design process to 2D forms
BSBDES303A Explore and apply the creative design process to 3D forms
BSBDES304A Source and apply design industry knowledge
BSBDES305A Source and apply information on the history and theory of design
BSBOHS201A Participate in OHS processes
CUVCOR03B Develop, refine and communicate concept for own work
CUVCOR08B Produce drawings to represent and communicate the concept
CUVDES04B Integrate colour theory and design processes in response to a brief
Complete 5 other units from other areas of the Visual Arts Craft and Design Training Package or any relevant endorsed Training Package
Remaining units may be selected from other areas of the Visual Arts Craft and Design Training Package or any relevant endorsed Training Package at the appropriate level.
The total package of units must meet the requirements of the Australian Qualifications Framework Descriptor for a Certificate III. In all cases selection of electives must be guided by the job outcome sought, local industry requirements and the level of the qualification.
Notes on the Certificate III in Design Fundamentals
The Certificate III in Design Fundamentals is designed as a qualification that provides a pathway to a career in Design. There are limited job outcomes at this level, though in areas such as graphic and digital design there may be some employment opportunities as a Junior Design Assistant.
Examples of other Training Packages, which may be relevant to this qualification, are as follows:
Business Services, e.g. computer technology
Entertainment, e.g. props, sets, scenic art, costume
Financial Services, e.g. bookkeeping
Furnishing e.g. furniture production
Hospitality, e.g. food and beverage
Information Technology, e.g. Internet
Manufactured Mineral Products, e.g. ceramics
Metal and Engineering, e.g. jewellery
Museums and Library/Information Services, e.g. exhibitions
Music, e.g. performance
Printing and Graphic Arts, e.g. pre-press
Retail, e.g. customer service, sales
Screen and Media, e.g. digital content, set and scenery construction
Textile, Clothing and Footwear, e.g. clothing production
Tourism, e.g. guiding
Appropriate elective units might include:
CUVCRS03B Produce computer-aided drawings
CUVCRS16B Prepare text and graphic files for print processing
CUVVSP12B Produce digital images
CUVVSP19B Produce video art
CUVVSP27B Produce jewellery
The following table contains a summary of the
Passing on key safety information to colleagues.
Presenting concepts to others.
Interpreting briefs and conceptual visions.
Producing graphic art work which is consistent with the conceptual vision.
Liaising with resource suppliers.
Checking safety procedures with other team members.
Discussing concepts, industry developments and work issues with colleagues.
Identifying safety issues and reporting them to appropriate person.
Refining concepts to incorporate feedback from others.
Adjusting techniques to achieve a particular effect.
Responding to computer problems.
Initiative and Enterprise
Developing several possible concepts to communicate an idea.
Producing a range of samples in response to a brief or conceptual vision.
Planning and Organising
Collecting and analysing information to develop concepts and ideas.
Organising the presentation of a concept to others.
Organising work tasks to ensure safety.
Organising information systematically.
Preparing text and graphic files for print processing.
Identifying techniques and processes required to produce digital images and graphic art work.
Sourcing and analysing information to inform design practice.
Organising resources, taking into account cost and other constraints.
Following workplace procedures, particularly in relation to OHS.
Maintaining personal safety standards.
Challenging one's own ideas and approaches.
Evaluating information gained from research and integrating ideas into the development of own work.
Using practice, feedback and discussion and evaluation opportunities to continuously improve skills and knowledge.
Improving skills through experimentation with materials and techniques.
Keeping up to date with industry developments.
Using the internet for research.
Using a range of software applications to produce graphic art work.