Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

CUADIG504 Mapping and Delivery Guide
Design games

Version 1.0
Issue Date: April 2024


Qualification -
Unit of Competency CUADIG504 - Design games
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to design technically feasible games and document production requirements.It applies to individuals who generate and develop a game idea through to documentation of the mechanics and design. They communicate the vision for a game to the rest of the team. No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

Assessment must be conducted in a safe environment where evidence gathered demonstrates consistent performance of typical activities experienced in creative arts industry environments. The assessment environment must include access to:

game proposals or briefs on which designs can be based

equipment and facilities for games design.

Assessors of this unit must satisfy the requirements for assessors in applicable vocational educational and training legislation, frameworks and/or standards.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Identify project requirements
  • Confirm objective and outcomes of a game proposal or brief in consultation with relevant personnel
  • Identify factors that may impact game’s design
  • Clarify target audience to determine format and delivery platform of the game in discussion with relevant personnel
       
Element: Research games and generate ideas
  • Identify and source a full range of genres, in consultation with relevant personnel
  • Select and play different genres as a source of inspiration, including traditional and state of the art games
  • Search game literature to identify various games’ objectives and game theory
  • Generate a range of ideas for game designs that are technically feasible, respond to the proposal or brief, and provide creative solutions to design issues
  • Discuss ideas and creative solutions in collaboration with relevant personnel
       
Element: Select a game genre
  • Identify a range of game genres with potential to meet the game brief, and present to relevant personnel for consideration
  • Select the game genre that meets the creative, technical and production requirements of proposal or brief in consultation with relevant personnel
       
Element: Draft game design document
  • Propose a game concept that is original and compelling for users
  • Establish game strategy outcomes
  • Develop the structure of the game and document all elements, including style and game mechanics
  • Develop criteria to determine the scope of a prototype game sequence to be used in the development phase
  • Confirm the proposed prototype can test effectiveness of the game-play elements
  • Develop a register of game assets in consultation with relevant personnel
  • Use various presentation techniques to present a draft game design document for feedback from other team members
       
Element: Finalise game design document
  • Review game design objectives based on feedback on the draft game design document
  • Discuss and confirm additional requirements or modifications to the game design with relevant personnel
  • Specify game production requirements, including appropriate testing strategies
       
Element: Produce final game design document to reflect all additional requirements or modifications
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify project requirements

1.1 Confirm objective and outcomes of a game proposal or brief in consultation with relevant personnel

1.2 Identify factors that may impact game’s design

1.3 Clarify target audience to determine format and delivery platform of the game in discussion with relevant personnel

2. Research games and generate ideas

2.1 Identify and source a full range of genres, in consultation with relevant personnel

2.2 Select and play different genres as a source of inspiration, including traditional and state of the art games

2.3 Search game literature to identify various games’ objectives and game theory

2.4 Generate a range of ideas for game designs that are technically feasible, respond to the proposal or brief, and provide creative solutions to design issues

2.5 Discuss ideas and creative solutions in collaboration with relevant personnel

3. Select a game genre

3.1 Identify a range of game genres with potential to meet the game brief, and present to relevant personnel for consideration

3.2 Select the game genre that meets the creative, technical and production requirements of proposal or brief in consultation with relevant personnel

4. Draft game design document

4.1 Propose a game concept that is original and compelling for users

4.2 Establish game strategy outcomes

4.3 Develop the structure of the game and document all elements, including style and game mechanics

4.4 Develop criteria to determine the scope of a prototype game sequence to be used in the development phase

4.5 Confirm the proposed prototype can test effectiveness of the game-play elements

4.6 Develop a register of game assets in consultation with relevant personnel

4.7 Use various presentation techniques to present a draft game design document for feedback from other team members

5. Finalise game design document

5.1 Review game design objectives based on feedback on the draft game design document

5.2 Discuss and confirm additional requirements or modifications to the game design with relevant personnel

5.3 Specify game production requirements, including appropriate testing strategies

5.4Produce final game design document to reflect all additional requirements or modifications

Evidence of the ability to:

research and generate ideas for games

design games which:

are original and compelling for the user

are technically feasible

meet requirements of the game proposal or brief

document all game aspects including strategy outcomes, style, mechanics and game assets

specify a prototype game sequence that effectively tests game-play elements

specify testing strategies

present and discuss design specifications.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain the objectives and theories that underpin some common games

identify and describe common traditional and digital game genres

describe technical parameters of various platforms and their influence on game design

explain the term 'game mechanics' in relation to game design

list and describe strategies to test the function and operation of games

describe formats for documenting and presenting game designs.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify project requirements

1.1 Confirm objective and outcomes of a game proposal or brief in consultation with relevant personnel

1.2 Identify factors that may impact game’s design

1.3 Clarify target audience to determine format and delivery platform of the game in discussion with relevant personnel

2. Research games and generate ideas

2.1 Identify and source a full range of genres, in consultation with relevant personnel

2.2 Select and play different genres as a source of inspiration, including traditional and state of the art games

2.3 Search game literature to identify various games’ objectives and game theory

2.4 Generate a range of ideas for game designs that are technically feasible, respond to the proposal or brief, and provide creative solutions to design issues

2.5 Discuss ideas and creative solutions in collaboration with relevant personnel

3. Select a game genre

3.1 Identify a range of game genres with potential to meet the game brief, and present to relevant personnel for consideration

3.2 Select the game genre that meets the creative, technical and production requirements of proposal or brief in consultation with relevant personnel

4. Draft game design document

4.1 Propose a game concept that is original and compelling for users

4.2 Establish game strategy outcomes

4.3 Develop the structure of the game and document all elements, including style and game mechanics

4.4 Develop criteria to determine the scope of a prototype game sequence to be used in the development phase

4.5 Confirm the proposed prototype can test effectiveness of the game-play elements

4.6 Develop a register of game assets in consultation with relevant personnel

4.7 Use various presentation techniques to present a draft game design document for feedback from other team members

5. Finalise game design document

5.1 Review game design objectives based on feedback on the draft game design document

5.2 Discuss and confirm additional requirements or modifications to the game design with relevant personnel

5.3 Specify game production requirements, including appropriate testing strategies

5.4Produce final game design document to reflect all additional requirements or modifications

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Confirm objective and outcomes of a game proposal or brief in consultation with relevant personnel 
Identify factors that may impact game’s design 
Clarify target audience to determine format and delivery platform of the game in discussion with relevant personnel 
Identify and source a full range of genres, in consultation with relevant personnel 
Select and play different genres as a source of inspiration, including traditional and state of the art games 
Search game literature to identify various games’ objectives and game theory 
Generate a range of ideas for game designs that are technically feasible, respond to the proposal or brief, and provide creative solutions to design issues 
Discuss ideas and creative solutions in collaboration with relevant personnel 
Identify a range of game genres with potential to meet the game brief, and present to relevant personnel for consideration 
Select the game genre that meets the creative, technical and production requirements of proposal or brief in consultation with relevant personnel 
Propose a game concept that is original and compelling for users 
Establish game strategy outcomes 
Develop the structure of the game and document all elements, including style and game mechanics 
Develop criteria to determine the scope of a prototype game sequence to be used in the development phase 
Confirm the proposed prototype can test effectiveness of the game-play elements 
Develop a register of game assets in consultation with relevant personnel 
Use various presentation techniques to present a draft game design document for feedback from other team members 
Review game design objectives based on feedback on the draft game design document 
Discuss and confirm additional requirements or modifications to the game design with relevant personnel 
Specify game production requirements, including appropriate testing strategies 
 

Forms

Assessment Cover Sheet

CUADIG504 - Design games
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

CUADIG504 - Design games

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: