Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

CUFANM301A Mapping and Delivery Guide
Create 2D digital animations

Version 1.0
Issue Date: March 2024


Qualification -
Unit of Competency CUFANM301A - Create 2D digital animations
Description This unit describes the performance outcomes, skills and knowledge required to use industry-current software to create 2D animations.No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.
Employability Skills This unit contains employability skills.
Learning Outcomes and Application This unit addresses basic 2D animation skills directed at developing animations for inclusion in interactive media products, short stand-alone animated sequences and basic games.A person in this role works closely with other members of a production team and reports to a senior animator, designer, director or producer. The short dynamic animations they produce may include audio components.Skills associated with 3D digital animation are covered in:CUFANM302A Create 3D digital animations.More complex skills associated with 3D character animation, including animating facial expressions and lip syncing, are covered in:CUFANM501A Create 3D digital character animation.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.
Prerequisites/co-requisites
Competency Field Visual communication - animation and digital effects
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Identify animation requirements
  • Clarify 2D animation requirements, including design specifications and storyboard in consultation with relevant personnel
  • Clarify target users/audience and requirements with regard to output formats and delivery platforms
       
Element: Generate and assess ideas
  • Review animations, artworks and other creative sources that may inspire design ideas
  • Obtain other relevant information that may influence design ideas
  • Generate a range of animation ideas that are technically feasible, respond to specifications and provide creative solutions to all design issues
  • Present animation ideas to relevant personnel using appropriate design techniques
       
Element: Plan approach
  • Assess the range of industry-current 2D animation software available to determine compatibility with design specifications
  • In consultation with relevant personnel, select the most appropriate 2D animation software for a given purpose
  • Evaluate initial design ideas and specifications against findings and discuss with relevant personnel to select final design concept
       
Element: Produce animations
  • Apply basic screen principles, visual design principles, communication principles, animation techniques and animation principles to produce animated sequences
  • Source and import, or generate sufficient quantity of key drawings to establish required actions
  • Combine animated objects to produce single sequences according to creative requirements and specifications
  • Integrate audio assets where necessary
  • Save and store animations using appropriate output file formats and standard naming conventions
       
Element: Finalise animations
  • Review animations to assess creative solutions to design specifications, appropriateness to users/audience and technical feasibility
  • Discuss and confirm with relevant personnel additional requirements or modifications to overall designs or animations and undertake necessary amendments
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential:

creation of a range of 2D digital animations that:

meet specifications

demonstrate the basic principles of screen, visual design and communication

meet the technical requirements of at least two delivery platforms listed in the range statement

satisfy client requirements

collaborative approach to work.

Context of and specific resources for assessment

Assessment must ensure:

access to a selection of resources, equipment and current industry-current software as listed in the range statement

where sound is integrated in the animated sequence, access to a range of suitable software to support the integration of sound and visual elements

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance

evaluation of a range of 2D digital animations created by the candidate in response to specifications

written or oral questioning to test knowledge of visual design principles, communication principles, animation techniques and responsibilities of different members of a project team.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:

CUFANM302A Create 3D digital animations

CUFDIG301A Prepare video assets

CUFDIG304A Create visual design components.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Required skills

communication, teamwork and literacy skills sufficient to:

interpret and clarify written or verbal instructions

interpret information in software user manuals and help features

work as a member of a project team, both independently on assignment and under direction

respond constructively to feedback received from other team members

initiative and enterprise in the context of:

generating a range of feasible ideas for 2D animated sequences

visualising creative concepts

technical skills sufficient to:

use appropriate software to develop 2D animations

produce hand-drawn sketches

apply the basic principles of screen, visual design and communication to produce 2D animations

create 2D animations in appropriate formats for a range of delivery platforms

manage files and directories using standard naming conventions and version control protocols

self-management and planning skills sufficient to:

prioritise work tasks

meet deadlines

seek expert assistance when problems arise

Required knowledge

industry knowledge, including:

roles and responsibilities of project team members

basic understanding of the relationship between the technical and creative aspects and requirements of media projects

basic animation techniques and principles

basic screen principles

principles of visual design and communication

copyright clearance procedures

OHS standards as they apply to use of computer and keyboard for periods of time

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

2D animations may include:

basic games

buttons

characters

illustrations

logos

morphs

objects

puzzles

simulated sequences

text

titles and credits.

Design specifications may include:

characters and objects

key frames

objects

references

samples

script

storyboard

technical specifications, including:

output file format

output file size

operating system

hardware specifications, including memory size, RAM

delivery platform

bandwidth

media form.

Relevant personnel may include:

art director

audio asset creator

designer

director

graphic artist

instructional designer

navigation designer

producer

project manager

system support personnel

other technical and specialist personnel.

Output formats may include:

DIR/DCR

FLA/SWF

GIF

HTML.

Delivery platforms may include:

CD

DVD

film

games console

internet

kiosk

mobile phone

PDA (personal digital assistant)

video

other mobile devices.

Design techniques may include:

digital illustrations of objects and characters

freehand sketches

storyboards

story trees.

Animation software may include:

Director

Flash

Toon Boon Studio.

Screen principles may include:

editing, including basic transitions

framing

lighting

montage

narrative

story-telling

style/genre.

Visual design principles may include:

balance

composition

emphasis

focal point

movement

perspective

proportion

scale

unity.

Communication principles may include:

communicating the message

conveying meaning

meeting audience requirements

using functional components.

Animation techniques may include:

acceleration/deceleration

audio integration

hinges and pivots

key frames and tweens

looping backgrounds

morphing/object exaggeration

motion paths

registration points

rotation

speed/motion blur.

Animation principles may include:

key frames

motion

pacing/timing

point of view.

Audio assets may include:

music

narration

sound effects.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Clarify 2D animation requirements, including design specifications and storyboard in consultation with relevant personnel 
Clarify target users/audience and requirements with regard to output formats and delivery platforms 
Review animations, artworks and other creative sources that may inspire design ideas 
Obtain other relevant information that may influence design ideas 
Generate a range of animation ideas that are technically feasible, respond to specifications and provide creative solutions to all design issues 
Present animation ideas to relevant personnel using appropriate design techniques 
Assess the range of industry-current 2D animation software available to determine compatibility with design specifications 
In consultation with relevant personnel, select the most appropriate 2D animation software for a given purpose 
Evaluate initial design ideas and specifications against findings and discuss with relevant personnel to select final design concept 
Apply basic screen principles, visual design principles, communication principles, animation techniques and animation principles to produce animated sequences 
Source and import, or generate sufficient quantity of key drawings to establish required actions 
Combine animated objects to produce single sequences according to creative requirements and specifications 
Integrate audio assets where necessary 
Save and store animations using appropriate output file formats and standard naming conventions 
Review animations to assess creative solutions to design specifications, appropriateness to users/audience and technical feasibility 
Discuss and confirm with relevant personnel additional requirements or modifications to overall designs or animations and undertake necessary amendments 

Forms

Assessment Cover Sheet

CUFANM301A - Create 2D digital animations
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

CUFANM301A - Create 2D digital animations

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: