- CUFDIG501A - Coordinate the testing of interactive media products
Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
CUFDIG501A Mapping and Delivery Guide
Coordinate the testing of interactive media products
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | CUFDIG501A - Coordinate the testing of interactive media products |
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Description | This unit describes the performance outcomes, skills and knowledge required to manage the testing of interactive media products.No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement. | ||
Employability Skills | This unit contains employability skills. | ||
Learning Outcomes and Application | This is a central team role, working with the whole production team, including designers, authors, programmers and graphic artists.In larger projects and particularly in games, testing is a continuous process and may have a quality assurance unit devoted to testing.A person in this position plans and coordinates the testing process and is also responsible for analysing testing results, writing reports and communicating the results to appropriate members of the production team. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. |
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Prerequisites/co-requisites | |||
Competency Field | Visual communication - digital content and imaging |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Determine the criteria for testing |
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Element: Plan an approach for product testing |
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Element: Test interactive media at specified production points |
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Element: Evaluate the testing process |
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Evidence Required
List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package. | |
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the following is essential: documented plans for testing interactive media products ability to identify appropriate testing methods for specific interactive media products analysis of test results summary reports containing test results effective coordination of the testing process, including ability to work collaboratively with team members. |
Context of and specific resources for assessment | Assessment must ensure: development of more than one test plan to ensure that skills can be adapted to different circumstances development of a test plan within commercially-realistic time constraints involvement of and interaction with others to reflect the collaborative nature of the testing process access to interactive media products under development access to equipment used for testing access to appropriate learning and assessment support when required use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance evaluation of at least two test plans developed by the candidate evaluation of at least two test reports written by the candidate written or oral questioning to test knowledge of the process followed to test an interactive media product, testing methods, testing criteria and the respective roles and responsibilities of team members. |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example: BSBPMG510A Manage projects. |
Submission Requirements
List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here
Assessment task 1: [title] Due date:
(add new lines for each of the assessment tasks)
Assessment Tasks
Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
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Required skills |
communication, teamwork and literacy skills sufficient to: interpret and clarify project specifications interpret and analyse information and statistics, and write summary reports convey information to others in the production team work as a member of a production team, including providing leadership in relation to product testing organisational skills sufficient to: plan testing processes coordinate testing staff establish records systems ability to address and solve problems and challenges in a timely and collaborative manner self-management skills sufficient to: prioritise work tasks work under pressure and meet deadlines seek expert assistance as required |
Required knowledge |
industry knowledge, including: roles and responsibilities of project team members, e.g. designers, content creators, information architects, programmers and coders sound understanding of the relationship between technical and creative aspects and requirements of interactive media projects issues and challenges that arise in testing interactive media products testing criteria range of methods for testing interactive media products OHS standards as they apply to computers and environments in which testing may be conducted |
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included. | |
Testing criteria may include: | accessibility bug detection controls ease of learning effectiveness efficiency functionality, including flow interoperability learning outcomes levels of difficulty performance reliability satisfaction security usability. |
Relevant personnel may include: | author game designer game level designer information architect instructional designer interaction designer producer programmer user interface designer visual artist other specialist staff. |
Production points may include: | alpha beta completion continuous milestone prototype staged. |
Testing methods may be: | aggressive automated black box card sorting concept debugging focus group heuristic analysis inspection platform testing prototyping regression survey user trial visual impact white box. |
Interactive media products may include: | e-commerce e-learning resource game information product promotional product training product web environments. |
Testing strategy may be determined by: | complexity of the project money available project specifications time available. |
Records system may include: | metadata that includes: description of fault identification of code user responses written or verbal comments quantitative data remedial action taken retest result date tester's details questionnaire survey. |
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist
Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice | Yes | No | Comments/feedback |
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Define testing criteria that ensure products meet technical and quality requirements | |||
Identify with relevant personnel the production points at which development will be measured | |||
Document and communicate testing criteria to relevant personnel | |||
Identify the various testing methods relevant for interactive media products | |||
Determine characteristics and appropriateness of testing methods to be used during development and on completion | |||
Consider testing methods in relation to appropriate testing strategy | |||
Develop a plan for testing products at specified points during development and on completion | |||
Establish records system to document testing results, including problems and faults | |||
Determine progress towards completion of identified production points | |||
Coordinate testing of products at identified production points | |||
Apply testing methods to ensure that products meet creative, production and technical requirements | |||
Record problems and faults detected by testing and remedial steps taken in records system | |||
Resolve problems and faults detected during testing in accordance with agreed project or industry practice | |||
Evaluate final products against the previously determined criteria | |||
Document the testing process | |||
Convey summarised evaluation report to relevant production personnel | |||
Identify testing methods that were successful and those that led to difficulties | |||
Evaluate the testing process and records system | |||
Document findings to inform subsequent projects |
Forms
Assessment Cover Sheet
CUFDIG501A - Coordinate the testing of interactive media products
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Assessment Record Sheet
CUFDIG501A - Coordinate the testing of interactive media products
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