Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICAGAM301A Mapping and Delivery Guide
Apply simple modelling techniques

Version 1.0
Issue Date: March 2024


Qualification -
Unit of Competency ICAGAM301A - Apply simple modelling techniques
Description This unit describes the performance outcomes, skills and knowledge required to apply simple modelling techniques.
Employability Skills This unit contains employability skills.
Learning Outcomes and Application This unit applies to concept artists, games designers, games programmers, animators and other personnel working in the game development industry.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.
Prerequisites/co-requisites Not applicable.
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Clarify work requirements
  • Clarify requirements and purpose for 3-D digital modelling techniques and refer to production documentation
  • Clarify work flow sequences in consultation with relevant personnel to ensure that production schedule deadlines are met
  • Select software that best suits the type of production and delivery platform for which simple 3-D modelling techniques are being applied
  • Gather and analyse reference materials to help with application of modelling techniques
       
Element: Apply simple 3-D modelling techniques
  • Apply simple 3-D modelling techniques to create 3-D models
  • Use software features to block out models to determine correct proportions related to reference materials
  • Manipulate software features to apply basic lighting and shaders as required
  • 2.4 Ensure that models' topology allows appropriate deformation, as required
  • Progressively refine and check integrity of models until they meet design requirements
  • Submit models to relevant personnel for comment on whether production requirements have been met and make final adjustments as required
  • Render and output models in required format and submit to relevant personnel by agreed deadlines
  • Make backup copies of files and complete workplace documentation according to enterprise procedures
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

design 3-D digital models

create 3-D digital models that:

demonstrate the application of simple 3-D modelling techniques

demonstrate efficient use of geometry and attention to detail

meet design requirements

work collaboratively with other members of the design and development team

meet deadlines.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

evaluation of work samples or simulated workplace activities

direct observation of candidate liaising with client and other members of the production team

verbal or written questioning of issues and challenges that arise in the context of creating 3-D digital models

review of fault-finding exercises

evaluation of reports or logbooks.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Required skills

communication, teamwork and literacy skills to:

complete workplace documentation

interpret and clarify written or verbal instructions

respond constructively to feedback received from other team members

work as a member of a production team, both independently on assignment and under direction

initiative and creativity skills to design, visualise and create 3-D digital models of a range of inanimate objects using simple 3-D modelling techniques

self-management and planning skills to:

meet deadlines

prioritise work tasks

seek expert assistance when problems arise

technical skills to:

make backup copies of files and store appropriately

manage files and directories using standard naming conventions and version control protocols

use industry-current software applications to create 3-D models to specifications.

Required knowledge

3-D digital model design techniques

3-D digital modelling techniques

basic knowledge of the stages in the production process from initial design through to finished product

features of a range of delivery platforms

geometry as it applies to the creation of realistic 3-D digital models

issues and challenges that arise in the context of creating 3-D digital models

OHS standards as they relate to working for periods of time on computers

roles and responsibilities of project team members in the relevant industry sector

scale, form, weight and volume.

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Requirements may include:

assets for integration

collaboration with other team members

creative expectations

design specifications

output format

technical specifications

time lines.

Purpose of 3-D digital models may be for:

animations

digital simulations:

architectural models

e-learning resources

demonstration of processes and procedures.

Modelling techniques may include:

NURBS

polygonal

primitives

sculpt

splines and patches.

Production documentation may include:

animatics

brief

storyboard

technical specifications.

Relevant personnel may include:

3-D designer or concept artist

3-D modeller

art director

director

head of department

matte painter

other technical or specialist personnel

producer

project manager

storyboard artist

supervisor

technical director.

Production may include:

animated productions

commercials

digital media products:

e-learning resources

games

simulations

virtual worlds or environments

documentaries

feature films

filmed events or performances

music video

short films

television productions.

Software may include:

3-D:

Studio Max

Maya

Softimage

graphics:

Illustrator

Photoshop.

Delivery platform may include:

broadcast television

CD

DVD

film

internet

kiosk

mobile phone

personal digital assistant (PDA)

other digital devices.

Reference materials may include:

books

concept drawings and designs

direct observation of actions to be simulated in 3-D models

real object on which models are to be based

still images

videos.

Progressively refine may relate to:

achieving required shape

achieving required topology.

Integrity may include checking aspects of:

double faces

isolated vertices

pivot points

resetting transform

scale of models relative to other components in final sequences.

Format may include:

AVI

IFF

JPEG

MPEG

PNG

Quicktime

Targa

TIFF.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Clarify requirements and purpose for 3-D digital modelling techniques and refer to production documentation 
Clarify work flow sequences in consultation with relevant personnel to ensure that production schedule deadlines are met 
Select software that best suits the type of production and delivery platform for which simple 3-D modelling techniques are being applied 
Gather and analyse reference materials to help with application of modelling techniques 
Apply simple 3-D modelling techniques to create 3-D models 
Use software features to block out models to determine correct proportions related to reference materials 
Manipulate software features to apply basic lighting and shaders as required 
2.4 Ensure that models' topology allows appropriate deformation, as required 
Progressively refine and check integrity of models until they meet design requirements 
Submit models to relevant personnel for comment on whether production requirements have been met and make final adjustments as required 
Render and output models in required format and submit to relevant personnel by agreed deadlines 
Make backup copies of files and complete workplace documentation according to enterprise procedures 

Forms

Assessment Cover Sheet

ICAGAM301A - Apply simple modelling techniques
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICAGAM301A - Apply simple modelling techniques

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: