Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICAGAM414A Mapping and Delivery Guide
Create audio for digital games
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICAGAM414A - Create audio for digital games |
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Description | This unit describes the performance outcomes, skills and knowledge required to produce and manipulate audio assets for computer games using a variety of tools. | ||
Employability Skills | This unit contains employability skills. | ||
Learning Outcomes and Application | The unit applies to game musicians, audio technicians, audio programmers and other personnel working in the game development industry. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. |
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Prerequisites/co-requisites | Not applicable. | ||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Research and document game audio requirements |
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Element: Research and document the use of audio in computer games |
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Element: Source existing sound effects, music tracks and voice recordings |
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Element: Record and manipulate audio for a game |
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Element: Create sound effects or music for a game |
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Element: Research audioprogramming libraries |
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Element: Integrate sound, music and vocals into a computer game |
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