Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICAGAM417A Mapping and Delivery Guide
Apply digital effects to interactive products

Version 1.0
Issue Date: April 2024


Qualification -
Unit of Competency ICAGAM417A - Apply digital effects to interactive products
Description This unit describes the performance outcomes, skills and knowledge required to apply digital effects to an interactive product.
Employability Skills This unit contains employability skills.
Learning Outcomes and Application This unit applies to concept artists, game designers, games programmers, animators and other relevant personnel working in the game development industry.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.
Prerequisites/co-requisites Not applicable.
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Identify and apply an interactive concept map of the production
  • Catalogue individual components to be applied to the presentation
  • Identify and apply an interactive concept map showing components in a logical layout and structure
  • Prepare an interactive storyboard for the production
       
Element: Identify and apply digital effect components for the production
  • Identify method for applying digital effect framework into presentation
  • Apply framework for the digital effects using industry standard methods
  • Refine digital effects framework
  • Ensure framework conforms to project specifications
       
Element: Identify and apply digital effect components for inclusion in the presentation
  • Identify digital effect components for inclusion
  • Confirm that digital effect components are in an appropriate format for the framework
  • Apply digital effect components to framework for inclusion in product presentation
       
Element: Apply all the above components into a functioning and welldesigned interactive product
  • Apply all media components in authoring environment
  • Identify necessary digital effects programming to ensure satisfactory results
  • Identify inconsistencies within digital effects
  • Review and test the design to ensure it meets the creative and technical requirements of the brief
  • Apply runtime version of presentation for inclusion in product
  • Ensure that presentation runs satisfactorily on all target platforms
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

apply the principles of effective and creative design and visual communication in order to produce a functioning and welldesigned interactive product.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

review of sample workplace activities

evaluation of written or interactive computer-based fault-finding exercises

evaluation of reports and logbooks.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Required skills

communication skills to:

check and confirm design requirements

collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists

communicate complex designs in a structured format drawn from industry standards, styles and techniques

communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members

provide practical advice, support and feedback to colleagues and management

translate design requirements into specifications

literacy and numeracy skills to read and analyse briefs, work instructions, and technical and conceptual information

problem-solving skills to recognise and address potential quality issues and problems at design development stage

research skills to undertake practical, technical and desktop research into integrating digital effects components

technical skills to:

apply digital effect components to a presentation

integrate a framework to incorporate digital effect components into a presentation.

Required knowledge

component-based programming skills

OHS requirements for ergonomics

risk and critical path management

technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design

techniques for applying concept development skills

techniques for applying concept visualisation skills

techniques for applying framework integration skills.

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Project specifications may include:

access to facilities and resources

budget

deliverables

delivery platform

disc space

milestones

prototyping

technical issues, such as:

testing plan

timeframe.

Media components may include:

authoring software

computer workstation

ergonomic furniture.

Brief may include:

animation

budget

graphics

images

photographs

sound

technical issues

text

timeframe

video.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Catalogue individual components to be applied to the presentation 
Identify and apply an interactive concept map showing components in a logical layout and structure 
Prepare an interactive storyboard for the production 
Identify method for applying digital effect framework into presentation 
Apply framework for the digital effects using industry standard methods 
Refine digital effects framework 
Ensure framework conforms to project specifications 
Identify digital effect components for inclusion 
Confirm that digital effect components are in an appropriate format for the framework 
Apply digital effect components to framework for inclusion in product presentation 
Apply all media components in authoring environment 
Identify necessary digital effects programming to ensure satisfactory results 
Identify inconsistencies within digital effects 
Review and test the design to ensure it meets the creative and technical requirements of the brief 
Apply runtime version of presentation for inclusion in product 
Ensure that presentation runs satisfactorily on all target platforms 

Forms

Assessment Cover Sheet

ICAGAM417A - Apply digital effects to interactive products
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICAGAM417A - Apply digital effects to interactive products

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: