Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICAGAM510A Mapping and Delivery Guide
Prepare games for different platforms and delivery modes

Version 1.0
Issue Date: April 2024


Qualification -
Unit of Competency ICAGAM510A - Prepare games for different platforms and delivery modes
Description This unit describes the performance outcomes, skills and knowledge required to build, maintain and test games across multiple system platforms.
Employability Skills This unit contains employability skills.
Learning Outcomes and Application This unit applies to games programmers and other personnel working in the game development industry.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.
Prerequisites/co-requisites Not applicable.
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Produce a game package for multiple platforms
  • Research and identify cross-platform installers
  • Use an installer to package a game for multiple platforms
       
Element: Develop a cross-platform project
  • Identify cross-platform integrated development environment (IDE)
  • Identify cross-platform renderer libraries, physics libraries, audio libraries and network libraries
  • Source or compile cross-platform libraries
  • Compile project for multiple platforms
  • Test and maintain cross-platform software project
  • Use platform specific input devices
       
Element: Compile a report on cross-platform software development
  • Identify and document issues in cross-platform development
  • Develop an awareness of cross-platform hardware
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

produce cross-platform game project

identify and use cross-platform IDE libraries and installers

resolve issues of developing cross-platform games.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

computers running various operating systems

platform-specific hardware

IDEs and libraries

installers for product distribution

internet access for research purposes

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

evaluation of written or verbal reports

evaluation of work samples or simulated workplace activities

observation of game document development activities

verbal questioning or interview concerning aspects of game document development, including:

industry standards for concept art

design and technical specification development

game testing and trialling procedures

resources required for game development

verbal questioning or interview concerning aspects of game development, including:

capability of game engines and software tools to meet the requirements of the brief

game testing and trialling procedures.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Required skills

communication skills to document and present research results

learning skills to incorporate results of trialling and testing

planning skills to:

produce distributable packages for multiple platforms

undertake risk assessment and critical path planning

problem-solving skills to:

apply a variety of strategies for game trialling and testing

recognise and address potential problems while testing cross-platform software

research skills to identify and source appropriate cross-platform installers

technical skills to develop and test cross-platform applications.

Required knowledge

current cross-platform IDEs

evaluation techniques for cross-platform development libraries

research methods for cross-platform development and distribution

testing procedures.

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Platforms may include:

arcade

console platforms:

Microsoft Xbox 360

Nintendo DS (hand-held)

Nintendo Wii

Sony PlayStation

hand-held digital device platforms:

Apple IIe/c/c+

Apple IIGS

Blackberry

BREW

Flashlite

Google Android

J2ME

Java

Palm OS

Sidekick

Symbian

WAP

Windows Mobile

personal computer (PC)

Snow Leopard (Mac OS)

Unix

Web.

Installers may include:

Install Anywhere

Install builder

Install system

Nulsoft scriptable

Windows installer.

Integrated development environment may include:

Code::Blocks

Eclipse

NetBeans

Visual Studio

Xcode.

Renderer libraries may include:

DirectX

Irrlicht

Jmonkey

Newton Game Dynamics

Ogre

OpenGL.

Physics libraries may include:

Ageia

Box2D

Bullet

Farseer

Havok

Open Dynamics Engine (ODE)

PhysX.

Audio libraries may include:

Audacity

FMOD

IrrKlang

Open_AL

SDL_mixer.

Network libraries may include:

HawkNL

Raknet

SDL_Net.

Input devices may include:

accelerometer

gamepads

gyroscope

keyboard

mice

touch screen

trackpad.

Issues in cross-platform development may include:

display systems that may vary, such as Nintendo DS

graphical user interfaces (GUIs) that are rendered differently by various platforms

threads implemented differently on various platforms.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Research and identify cross-platform installers 
Use an installer to package a game for multiple platforms 
Identify cross-platform integrated development environment (IDE) 
Identify cross-platform renderer libraries, physics libraries, audio libraries and network libraries 
Source or compile cross-platform libraries 
Compile project for multiple platforms 
Test and maintain cross-platform software project 
Use platform specific input devices 
Identify and document issues in cross-platform development 
Develop an awareness of cross-platform hardware 

Forms

Assessment Cover Sheet

ICAGAM510A - Prepare games for different platforms and delivery modes
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICAGAM510A - Prepare games for different platforms and delivery modes

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: