Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICAGAM512A Mapping and Delivery Guide
Create and implement designs for a 3-D games environment

Version 1.0
Issue Date: April 2024


Qualification -
Unit of Competency ICAGAM512A - Create and implement designs for a 3-D games environment
Description This unit describes the performance outcomes, skills and knowledge required to create and implement designs within the context of a 3-D games environment.
Employability Skills This unit contains employability skills.
Learning Outcomes and Application This unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.
Prerequisites/co-requisites Not applicable.
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Identify technologies to be used with 3-D games development
  • Discuss and decide on 3-D modelling software for production of designs and ramifications of choice
  • Discuss and decide on 2-D image-editing software for textures
  • Establish 3-D production considerations for available computer hardware
       
Element: Develop design documentation for 3-D effects
  • Establish theme for design and determine required modelling assets
  • Create file archiving system for the storage of 3-D components, models and versions
  • Establish project development pipeline and production deadlines to meet assessment dates
       
Element: Develop and create storyboards
  • Create storyline for animation
  • Develop storyboard that implements storyline document
  • Review and finalise storyboard document for implementation
       
Element: Develop and create projects
  • Create new document and conduct creation of models as outlined in the production pipeline, theme and storyboard documents
  • Archive project as specified by the assignment criteria for submission
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

create and develop design documents for 3-D animations

follow a project pipeline to produce a 3-D animation product.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

evaluation of work samples or simulated workplace activities

observation of fault-finding exercises

verbal questioning or interview

evaluation of written or interactive computer-based test or quiz

evaluation of reports and logbooks.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Required skills

analytical skills to:

assess suitability of software and hardware technologies within project context

establish clear advantages, disadvantages and limitations of technologies and their implementation

communication skills to discuss suitability of storyboard design within project context

planning and organisational skills to:

establish clear goals to achieve required software development outcomes

meet project deadlines

technology skills to:

resolve basic hardware, software and other technical issues associated with software production

use correct file formats and archiving procedures.

Required knowledge

concepts of animation techniques

concepts of digital effects generation

2-D and 3-D graphics editing software and their common concepts

appropriate graphics formats.

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Modelling software may include:

3D Studio Max

Blender

Cinema 4D

Maya.

Image-editing software may include:

After Effects

Avid

Combustion

D2 Nuke

Digital Fusion

Final Cut Pro

Flame

Flint

Fusion

Inferno

Inferno

Lustre

Photoshop

Premier

Renderman

Shake.

Theme may include:

cyber or steam punk

fantasy

horror

medieval

science fiction.

3-D components may include:

3-D landscapes

buildings, walls, houses and other structures

character models

graphical user interface (GUI) widgets

items and collectables

light sources and effects

trees, shrubs and bushes

vehicles.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Discuss and decide on 3-D modelling software for production of designs and ramifications of choice 
Discuss and decide on 2-D image-editing software for textures 
Establish 3-D production considerations for available computer hardware 
Establish theme for design and determine required modelling assets 
Create file archiving system for the storage of 3-D components, models and versions 
Establish project development pipeline and production deadlines to meet assessment dates 
Create storyline for animation 
Develop storyboard that implements storyline document 
Review and finalise storyboard document for implementation 
Create new document and conduct creation of models as outlined in the production pipeline, theme and storyboard documents 
Archive project as specified by the assignment criteria for submission 

Forms

Assessment Cover Sheet

ICAGAM512A - Create and implement designs for a 3-D games environment
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICAGAM512A - Create and implement designs for a 3-D games environment

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: