Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICAGAM525A Mapping and Delivery Guide
Apply digital texturing for the 3-D environment in digital games

Version 1.0
Issue Date: March 2024


Qualification -
Unit of Competency ICAGAM525A - Apply digital texturing for the 3-D environment in digital games
Description This unit describes the performance outcomes, skills and knowledge required to apply digital texturing for the 3-D environment in digital games, using industry standard tools.
Employability Skills This unit contains employability skills.
Learning Outcomes and Application This unit applies to concept artists, games designers, games programmers, animators and other personnel working in the game development industry.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.
Prerequisites/co-requisites Not applicable.
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Research common industry practices for texturing a 3-D environment
  • Research, identify and describe methods of texture creation and texture mapping
  • Choose suitable graphics software to create textures
  • Document design considerations for texturing a 3-D environment
       
Element: Create a basic 3-D environment
  • Use 3-D modelling and animation software
  • Create simple 3-D objects
  • Place objects in a 3-D environment
  • Apply inbuilt lighting effects to the 3-D environment
       
Element: Create multiple textures to apply to the 3-D environment
  • Use graphics software
  • Apply industry standard methods to create textures
  • Create textures to establish look and feel of the 3-D environment
       
Element: Apply multiple texture effects to a 3-D environment
  • Load textures into 3-D animation and modelling software
  • Apply textures to colour the 3-D objects and environment
  • Use texture-mapping techniques to create multiple texture effects for a single 3-D object
  • Employ 3-D animation and modelling software to render an image of the 3-D environment
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

research and select techniques and graphic software tools to create texturing for a 3-D environment

apply digital texturing to create multiple texture effects for a single 3-D object.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

internet access for research purposes

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

evaluation of a sample of a 3-D environment with digital texturing applied

evaluation of work samples or simulated workplace activities

observation of use of techniques and texturing software

evaluation of a written or verbal report on industry standards for digital texturing of a 3-D environment

evaluation of sample 2-D textures suitable for a 3-D environment.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Required skills

analytical skills to:

analyse documentation and images to inform implementation of digital texturing for the 3-D environment

interpret briefs, work instructions, and technical and conceptual information

communication skills to:

check and confirm design requirements

communicate clearly using speech and text

communicate technical requirements related to graphics creation

initiative and enterprise skills to visualise and develop concepts

literacy and numeracy skills to develop technical design documents

research skills to undertake practical, technical and desktop research into industry standard methods for creating and applying textures

self-management skills to:

deliver required tasks without specific guidance

prioritise and manage own work against project plan or schedule

technology skills to use file formats.

Required knowledge

capabilities and constraints of graphics software for texturing

human resources required in the process of creating textures for the 3-D environment and the technology requirements

methods of texture creation and texture mapping

technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design.

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Graphics software may include:

3-D paint

Fireworks

Illustrator

Mudbox

Photoshop

Z Brush.

Design considerations may include:

aesthetics

cultural context

genre

resource limitations and constraints

target market.

3-D modelling and animation software may include:

3ds Max

Blender

Cinema 4D

Houdini

Lightwave

Maya

Modo

XSI

Z Brush.

Simple 3-D objects may include:

cube

cylinder

pyramid

sphere

torus.

Texture-mapping techniques may include:

bump

displacement

light

normal

parallax

UV.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Research, identify and describe methods of texture creation and texture mapping 
Choose suitable graphics software to create textures 
Document design considerations for texturing a 3-D environment 
Use 3-D modelling and animation software 
Create simple 3-D objects 
Place objects in a 3-D environment 
Apply inbuilt lighting effects to the 3-D environment 
Use graphics software 
Apply industry standard methods to create textures 
Create textures to establish look and feel of the 3-D environment 
Load textures into 3-D animation and modelling software 
Apply textures to colour the 3-D objects and environment 
Use texture-mapping techniques to create multiple texture effects for a single 3-D object 
Employ 3-D animation and modelling software to render an image of the 3-D environment 

Forms

Assessment Cover Sheet

ICAGAM525A - Apply digital texturing for the 3-D environment in digital games
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICAGAM525A - Apply digital texturing for the 3-D environment in digital games

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: