Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICAGAM529A Mapping and Delivery Guide
Analyse business opportunities in the digital games environment
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICAGAM529A - Analyse business opportunities in the digital games environment |
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Description | This unit describes the performance outcomes, skills and knowledge required to analyse business opportunities in the digital games environment. | ||
Employability Skills | This unit contains employability skills. | ||
Learning Outcomes and Application | This unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. |
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Prerequisites/co-requisites | Not applicable. | ||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Describe the Australian digital games industry and development companies |
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Element: Describe the structure of a gamedevelopment team |
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Element: Investigate the process of starting an independent game development business |
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Element: Evaluate the role of the Australian government and other organisations related to digital game production |
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Element: Review copyright and intellectual property laws |
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