Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICAGAM530A Mapping and Delivery Guide
Develop and implement physics in a 3-D digital game
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICAGAM530A - Develop and implement physics in a 3-D digital game |
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Description | This unit describes the performance outcomes, skills and knowledge required to integrate a physics and rendering engine into a 3-D digital game. | ||
Employability Skills | This unit contains employability skills. | ||
Learning Outcomes and Application | This unit applies to game engine developers, gameplay programmers and other personnel working in the game development industry. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. |
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Prerequisites/co-requisites | Not applicable. | ||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Develop a game world system |
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Element: Develop components to support game world creation using physics |
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Element: Develop an understanding of constraint dynamics |
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Element: Develop an understanding of physics interactivity |
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Element: Develop an interactive scene |
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Element: Compile a report |
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