Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICPKNW315 Mapping and Delivery Guide
Apply knowledge and requirements of the multimedia sector

Version 1.0
Issue Date: April 2024


Qualification -
Unit of Competency ICPKNW315 - Apply knowledge and requirements of the multimedia sector
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to work in or deal with the multimedia sector of the printing industry, including having a working knowledge of related areas and a detailed knowledge of specific multimedia areas. It applies to individuals who are working in or dealing with the multimedia sector of the printing industry and who are able to work as part of a team. No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.
Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Apply knowledge of multimedia and printing industry
  • Printing industry terminology and vocabulary are used correctly
  • New technology and new work processes are monitored and implemented when required
  • Trends within printing industry are monitored, on an ongoing basis, to inform personal work practices
  • International standards and open source standards are monitored for new developments and applied where appropriate
       
Element: Apply knowledge of government Acts and regulations
  • Basic principles and obligations involved in copyright, work health and safety (WHS), environmental protection, access and equity, and industrial awards are applied
       
Element: Apply knowledge of pre-press processes
  • Basic principles behind pre-press functions such as image production (typesetting, scanning, graphic arts camera), image combining (manual and electronic), image output (film, plates, direct to press) and digital workflow are understood and used in the production process where applicable
  • Appropriate use of different types of images (line, half-tone) is investigated as required
  • Different output settings (screen rulings, angles, shapes) and how they affect final printed product are researched and used as required
  • Different types of output required for different media and printing processes are determined and used in production process where applicable
  • Different output devices (film setters, plate, analogue proofs, digital proofs) are determined and used in production process where applicable
       
Element: Apply detailed knowledge of multimedia techniques and requirements
  • Designs that are appropriate or inappropriate for multimedia are determined and applied to development process where applicable
  • Criteria for choosing visual, audio or text delivery for presenting information in both passive and interactive products are applied to development process where applicable
  • Differences between various markup languages and their application are applied to a range of suitable development work
  • Differences between various scripting languages and their application are identified and applied to a range of suitable development work
  • Criteria for selecting graphic resolution and formats, and advantages and limitations of different formats, are applied to development process where applicable
  • Criteria for selecting audio formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable
  • Criteria for selecting video formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable
  • Criteria for selecting animation formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable
  • Multimedia platforms and computer systems requirements for different multimedia products are investigated and applied to development process where applicable
  • Different software and operating systems for producing multimedia products are evaluated for different jobs
  • Features of an effective navigation system for both passive and interactive products are analysed and applied to development process where applicable
  • Effect of rapidly changing technology and how multimedia production needs to respond to it is investigated
       
Element: Apply knowledge of colour theory
  • Colour theory of additive colours (light), Red Green Blue (RGB), is used to inform design decisions
  • Colour theory of subtractive colours (pigments), Cyan, Magenta, Yellow, Key (black) (CMYK), is used to inform design decisions
  • Relationship between ranges of visual colour RGB and CMYK is used to inform design decisions
  • Relationship between hue and greyness for tone and colour correction is used to inform design decisions
       
Element: Apply basic knowledge of costs of production
  • Main cost elements (fixed, capital, variable) in multimedia production are used to inform development decisions
  • Information required to accurately cost jobs and means of collecting it (manual and computerised) are used to inform development decisions
  • Ways of minimising use of materials without affecting quality of output are used to inform development decisions
  • Ways of maximising efficiency of capital and human resources are used to inform development decisions
       
Element: Demonstrate basic knowledge of production management requirements and systems
  • Types of information that need to be exchanged between different stages of production to facilitate production efficiency are identified and used to inform development decisions
  • Systems (manual and computerised) that can be used to exchange information are used in workplace
  • Basic principles of efficient production management are used to inform development decisions
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Apply knowledge of multimedia and printing industry

1.1 Printing industry terminology and vocabulary are used correctly

1.2 New technology and new work processes are monitored and implemented when required

1.3 Trends within printing industry are monitored, on an ongoing basis, to inform personal work practices

1.4 International standards and open source standards are monitored for new developments and applied where appropriate

2. Apply knowledge of government Acts and regulations

2.1 Basic principles and obligations involved in copyright, work health and safety (WHS), environmental protection, access and equity, and industrial awards are applied

3. Apply knowledge of pre-press processes

3.1 Basic principles behind pre-press functions such as image production (typesetting, scanning, graphic arts camera), image combining (manual and electronic), image output (film, plates, direct to press) and digital workflow are understood and used in the production process where applicable

3.2 Appropriate use of different types of images (line, half-tone) is investigated as required

3.3 Different output settings (screen rulings, angles, shapes) and how they affect final printed product are researched and used as required

3.4 Different types of output required for different media and printing processes are determined and used in production process where applicable

3.5 Different output devices (film setters, plate, analogue proofs, digital proofs) are determined and used in production process where applicable

4. Apply detailed knowledge of multimedia techniques and requirements

4.1 Designs that are appropriate or inappropriate for multimedia are determined and applied to development process where applicable

4.2 Criteria for choosing visual, audio or text delivery for presenting information in both passive and interactive products are applied to development process where applicable

4.3 Differences between various markup languages and their application are applied to a range of suitable development work

4.4 Differences between various scripting languages and their application are identified and applied to a range of suitable development work

4.5 Criteria for selecting graphic resolution and formats, and advantages and limitations of different formats, are applied to development process where applicable

4.6 Criteria for selecting audio formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.7 Criteria for selecting video formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.8 Criteria for selecting animation formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.9 Multimedia platforms and computer systems requirements for different multimedia products are investigated and applied to development process where applicable

4.10 Different software and operating systems for producing multimedia products are evaluated for different jobs

4.11 Features of an effective navigation system for both passive and interactive products are analysed and applied to development process where applicable

4.12 Effect of rapidly changing technology and how multimedia production needs to respond to it is investigated

5. Apply knowledge of colour theory

5.1 Colour theory of additive colours (light), Red Green Blue (RGB), is used to inform design decisions

5.2 Colour theory of subtractive colours (pigments), Cyan, Magenta, Yellow, Key (black) (CMYK), is used to inform design decisions

5.3 Relationship between ranges of visual colour RGB and CMYK is used to inform design decisions

5.4 Relationship between hue and greyness for tone and colour correction is used to inform design decisions

6. Apply basic knowledge of costs of production

6.1 Main cost elements (fixed, capital, variable) in multimedia production are used to inform development decisions

6.2 Information required to accurately cost jobs and means of collecting it (manual and computerised) are used to inform development decisions

6.3 Ways of minimising use of materials without affecting quality of output are used to inform development decisions

6.4 Ways of maximising efficiency of capital and human resources are used to inform development decisions

7. Demonstrate basic knowledge of production management requirements and systems

7.1 Types of information that need to be exchanged between different stages of production to facilitate production efficiency are identified and used to inform development decisions

7.2 Systems (manual and computerised) that can be used to exchange information are used in workplace

7.3 Basic principles of efficient production management are used to inform development decisions


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Apply knowledge of multimedia and printing industry

1.1 Printing industry terminology and vocabulary are used correctly

1.2 New technology and new work processes are monitored and implemented when required

1.3 Trends within printing industry are monitored, on an ongoing basis, to inform personal work practices

1.4 International standards and open source standards are monitored for new developments and applied where appropriate

2. Apply knowledge of government Acts and regulations

2.1 Basic principles and obligations involved in copyright, work health and safety (WHS), environmental protection, access and equity, and industrial awards are applied

3. Apply knowledge of pre-press processes

3.1 Basic principles behind pre-press functions such as image production (typesetting, scanning, graphic arts camera), image combining (manual and electronic), image output (film, plates, direct to press) and digital workflow are understood and used in the production process where applicable

3.2 Appropriate use of different types of images (line, half-tone) is investigated as required

3.3 Different output settings (screen rulings, angles, shapes) and how they affect final printed product are researched and used as required

3.4 Different types of output required for different media and printing processes are determined and used in production process where applicable

3.5 Different output devices (film setters, plate, analogue proofs, digital proofs) are determined and used in production process where applicable

4. Apply detailed knowledge of multimedia techniques and requirements

4.1 Designs that are appropriate or inappropriate for multimedia are determined and applied to development process where applicable

4.2 Criteria for choosing visual, audio or text delivery for presenting information in both passive and interactive products are applied to development process where applicable

4.3 Differences between various markup languages and their application are applied to a range of suitable development work

4.4 Differences between various scripting languages and their application are identified and applied to a range of suitable development work

4.5 Criteria for selecting graphic resolution and formats, and advantages and limitations of different formats, are applied to development process where applicable

4.6 Criteria for selecting audio formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.7 Criteria for selecting video formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.8 Criteria for selecting animation formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable

4.9 Multimedia platforms and computer systems requirements for different multimedia products are investigated and applied to development process where applicable

4.10 Different software and operating systems for producing multimedia products are evaluated for different jobs

4.11 Features of an effective navigation system for both passive and interactive products are analysed and applied to development process where applicable

4.12 Effect of rapidly changing technology and how multimedia production needs to respond to it is investigated

5. Apply knowledge of colour theory

5.1 Colour theory of additive colours (light), Red Green Blue (RGB), is used to inform design decisions

5.2 Colour theory of subtractive colours (pigments), Cyan, Magenta, Yellow, Key (black) (CMYK), is used to inform design decisions

5.3 Relationship between ranges of visual colour RGB and CMYK is used to inform design decisions

5.4 Relationship between hue and greyness for tone and colour correction is used to inform design decisions

6. Apply basic knowledge of costs of production

6.1 Main cost elements (fixed, capital, variable) in multimedia production are used to inform development decisions

6.2 Information required to accurately cost jobs and means of collecting it (manual and computerised) are used to inform development decisions

6.3 Ways of minimising use of materials without affecting quality of output are used to inform development decisions

6.4 Ways of maximising efficiency of capital and human resources are used to inform development decisions

7. Demonstrate basic knowledge of production management requirements and systems

7.1 Types of information that need to be exchanged between different stages of production to facilitate production efficiency are identified and used to inform development decisions

7.2 Systems (manual and computerised) that can be used to exchange information are used in workplace

7.3 Basic principles of efficient production management are used to inform development decisions

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Printing industry terminology and vocabulary are used correctly 
New technology and new work processes are monitored and implemented when required 
Trends within printing industry are monitored, on an ongoing basis, to inform personal work practices 
International standards and open source standards are monitored for new developments and applied where appropriate 
Basic principles and obligations involved in copyright, work health and safety (WHS), environmental protection, access and equity, and industrial awards are applied 
Basic principles behind pre-press functions such as image production (typesetting, scanning, graphic arts camera), image combining (manual and electronic), image output (film, plates, direct to press) and digital workflow are understood and used in the production process where applicable 
Appropriate use of different types of images (line, half-tone) is investigated as required 
Different output settings (screen rulings, angles, shapes) and how they affect final printed product are researched and used as required 
Different types of output required for different media and printing processes are determined and used in production process where applicable 
Different output devices (film setters, plate, analogue proofs, digital proofs) are determined and used in production process where applicable 
Designs that are appropriate or inappropriate for multimedia are determined and applied to development process where applicable 
Criteria for choosing visual, audio or text delivery for presenting information in both passive and interactive products are applied to development process where applicable 
Differences between various markup languages and their application are applied to a range of suitable development work 
Differences between various scripting languages and their application are identified and applied to a range of suitable development work 
Criteria for selecting graphic resolution and formats, and advantages and limitations of different formats, are applied to development process where applicable 
Criteria for selecting audio formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable 
Criteria for selecting video formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable 
Criteria for selecting animation formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable 
Multimedia platforms and computer systems requirements for different multimedia products are investigated and applied to development process where applicable 
Different software and operating systems for producing multimedia products are evaluated for different jobs 
Features of an effective navigation system for both passive and interactive products are analysed and applied to development process where applicable 
Effect of rapidly changing technology and how multimedia production needs to respond to it is investigated 
Colour theory of additive colours (light), Red Green Blue (RGB), is used to inform design decisions 
Colour theory of subtractive colours (pigments), Cyan, Magenta, Yellow, Key (black) (CMYK), is used to inform design decisions 
Relationship between ranges of visual colour RGB and CMYK is used to inform design decisions 
Relationship between hue and greyness for tone and colour correction is used to inform design decisions 
Main cost elements (fixed, capital, variable) in multimedia production are used to inform development decisions 
Information required to accurately cost jobs and means of collecting it (manual and computerised) are used to inform development decisions 
Ways of minimising use of materials without affecting quality of output are used to inform development decisions 
Ways of maximising efficiency of capital and human resources are used to inform development decisions 
Types of information that need to be exchanged between different stages of production to facilitate production efficiency are identified and used to inform development decisions 
Systems (manual and computerised) that can be used to exchange information are used in workplace 
Basic principles of efficient production management are used to inform development decisions 

Forms

Assessment Cover Sheet

ICPKNW315 - Apply knowledge and requirements of the multimedia sector
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Assessment Record Sheet

ICPKNW315 - Apply knowledge and requirements of the multimedia sector

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Assessment task 1: [title] Result: Competent Not yet competent

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Overall assessment result: Competent Not yet competent

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